Wots Its Format?
there is a good midi description on there

the rest is upto you.
however i'd like to know something before i try it
function FMT_CREATE_ZIP_TABLE( dwSize as dword )
`// compression table create
global dim ptrArray( dwSize ) as integer
for index = 0 to dwSize - 1
ptrArray( index ) = 0x000FF8820 + (index * 4)
*ptrArray( index ) = 0
next index
endfunction
i'm unsure howto check memory areas which are being used - so really i'm just gonna have to hope that one isn't

well anyways ... i'm pretty sure this isn't going to work but what i need to do is create a table which can be edited but i need the memory position also editable so that i compress directly in the memory
firstly, if i additional the hex like that will it actually go up as hex or change to an interger?
secondly, can i attach pointers to arrays?
thirdly, would someone who understands this a bit better than me (cause there is little to no help on this right now) could post an working example which i could learn from
i've got my binary routine compressing data within pro and decompressing it quite well, but i'd rather not have to create a manual table for this so i can create more than one at a time and do syncronious data editing

i mean as it stands i can compress an 512x512 w/alpha image within 30-40 seconds with this, and with additional data table arrays i can almost cut the time in half

just be good to know howto do this, and possibly have the make memory explained as well - perhaps in conjunction with pointers
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?