something like this (I am not at my PC so it might not work) - this is not the exact code, just to give you an idea of what it should look like:
PREPARE MATRIX TEXTURE TILE matrixno,imageno,matrixtilesacross,matrixtilesdown
iZ=0
iX=0
iTile = 0
for iZ=0 to matrixtilesdown
for iX = 0 to matrixtilesacross
SET MATRIX TILE matrixno,iX,matrixtilesdown-iZ,iTile
inc iTile
next iX
next iZ
What this code does is to split your big image up into a number of tiles equal to the number of tiles in the matrix and then texture each matrix tile with the matching image tile.
NOBODY has a forum name as stupid as Darth Shader. I do.