Let me clear up a few things for you.
1. Never use .jpg images for anything they are rubish, I would recommend using .png's as they have a built in alpha channel and have a quite low file size.
2. When using images to do anything with 2D use the extra 1 flag on the load image command.
3. Depending on whether the image format has an alpha channel, DBP will load them slightly differently. For example if the image format is a .bmp (which usually do not have an alpha channel), DBP will make any pure black parts transparent (unless a different colour is specified). However if you use a format such .png (which contain an alpha channel), DBP will hide all the transparent parts and will not make pure black transparent.
See the example demo to see what I mean about the transparency.