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TRS80Model1
22
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Joined: 2nd Feb 2003
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Posted: 13th Feb 2003 02:54
Lets say I have a 2d plain with graphics scrolling on it. How would I be able to mirror that, but not in the full mirror sense.

Lets say I look to my left and to my right and see the exact same thing. Does anyone understand what my brain does not?
The Big Babou
22
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Joined: 10th Feb 2003
Location: Cyberspace
Posted: 13th Feb 2003 04:05
in 3d?
TRS80Model1
22
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Posted: 13th Feb 2003 04:41
yes
The Big Babou
22
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Joined: 10th Feb 2003
Location: Cyberspace
Posted: 13th Feb 2003 14:47
take photoshop or some other graphics program, mirror your texture and take one texture for the one plane and the mirrored texture for the other plain.
but that's too easy, you can't mean that
Rob K
Retired Moderator
22
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 13th Feb 2003 18:01
No.

How are you getting the input for this scrolling graphics? Is it the output from a camera or an animation playing?

You might be able to render the graphics to an offscreen location, then each frame use GET IMAGE to capture the data to an image and texture the 2 plains on screen with the image.

You need to explain in more detail what you are doing, ie. where the scrolling graphics are coming from.

NOBODY has a forum name as stupid as Darth Shader. I do.
WarWolf
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 13th Feb 2003 18:57
Use multiple cameras! Find the offset angle between the main camera and the mirror camera, and then point the output to an image, and texture the mirrorobject. I have a snippet at home, I can e-mail it too you when I get home.

I didn't steal it!
TRS80Model1
22
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Posted: 13th Feb 2003 23:50
Cool, I'll look at your snippet.
WarWolf
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 14th Feb 2003 13:32
K, I'll post in the Code-Snippet board later. I've been away from home a couple of days, you see.

I didn't steal it!

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