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FPSC Classic Work In Progress / These are not decals

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Lon
15
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 13th Aug 2005 02:10
These are models not decals. I used fragMOTION to skin and convert my models and export to x. They are flat cut-out paper bad guys they look better in this engine than the GCS.

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MaddA ChieF
14
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Joined: 23rd Dec 2004
Location: Cen*Cal
Posted: 13th Aug 2005 05:16
cool. look great!

temporarely not accepting logo/banner requests.
Maybe next week. sorry. Got a lot to do.
BIG computer geek
14
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Joined: 22nd Jul 2005
Location: Manchester, UK
Posted: 5th Sep 2005 21:42
can we dwnld

I may Be small, but im bloomin good on a computer!

'The Ghastly panic', coming soon http://forum.thegamecreators.com/?m=forum_view&t=60244&b=25
Rik Vargard
14
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Joined: 21st Aug 2005
Location: Brussels
Posted: 5th Sep 2005 21:46
Lol nice screenshot. Is this your next game? Very original!

RickV
TGC Development Director
19
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 5th Sep 2005 23:41
Lon, can you send me a demo? This would be good to show magazines how easy it is to customise games in FPSC!

Rick

Commercial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Evil Inside
14
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Joined: 1st Jun 2005
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Posted: 5th Sep 2005 23:44
Urgh!

Looks kinda weird, no offence!

Lol, kinda freaky-deaky-doodles!

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
=ChrisB=
14
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 6th Sep 2005 02:47
Not to be rude, but your REALY good with Photoshop. I noticed white lines around part of the one on the left. And I'm surprised at you rick for not realising that.

BOOM! Awww shucks! There goes the world. again.
NanoBrain
14
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 6th Sep 2005 08:09
Lon,

The snapshot makes for a great piece of art. The simple things can sometimes be the best!



+NanoBrain+
Lon
15
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 7th Sep 2005 20:29 Edited at: 7th Sep 2005 20:50
Chris...This is NOT photoshopped. These are textured x models simply placed in the level for a concept test and they are not enemies or animated yet. I uninstalled the EA demo because it ran out and have recently installed the v1 demo. I'll reconstruct the level and re-place the models and do a fraps movie to prove it. Why would you even think I'd be deceiving anyone? Rick, once I buy v1, I will work toward a new demo for my game which you can use for shooting some marketing pictures.

thanks

Lon
Zero #43
15
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Location: ** in your head **
Posted: 7th Sep 2005 23:20
fraps is bad at capturing the whole screen/the good graphics, it only records in 256 color mode

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Lon
15
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Location: Big Ass Castle
Posted: 7th Sep 2005 23:35
Just commenting further on what Chris was pointing out about seeing white outlines. What your seeing is the grey model edges. The skin doesn't exactly match the edges. What I did was draw a picture of the guy, imported it into Animation Master as a rotoscope and actually model around the picture and extrude a thickness and exported the model. I then imnported it into FRAGmotion and pulled in the same picture I used to model it with and stretched and skewed the skin as close as I could get to match the geometry and apply it.
Zero #43
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Posted: 7th Sep 2005 23:37
what about what i said?

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Lon
15
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Location: Big Ass Castle
Posted: 7th Sep 2005 23:57
Sorry Zero Hmm. I've used Fraps in the past for recording Pencil Whipped game footage. Since its black and white I guess I never noticed the 256 color limitation.
Zero #43
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Posted: 8th Sep 2005 04:04
oh, ya when i tried recording my fpsc game, i recorded, then playd the recording. it was bad, 256 colors. blah, and i got a pretty good pc.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Zero #43
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Posted: 8th Sep 2005 04:05
but ur game looks sweet

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Zero #43
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Posted: 8th Sep 2005 04:07
and Lon, do you have a team for your game??? ..... you want to join my team?? www.darkangelgames.tk you could be in the 3D modelling and 2d artwork area. we are in need of some peeps right now. www.darkangelgames.tk

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
uman
Retired Moderator
14
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Location: UK
Posted: 8th Sep 2005 04:51
Lon,

Having seen a lot of Pencil Whipped for years I hope to see you remake it with FPSC and wish you luck with that - it always was an innovative idea for use of a game engine.

A great example of what creative thinking can do.

Lon
15
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Location: Big Ass Castle
Posted: 8th Sep 2005 05:22
Zero, as refreshing as it sounds, I'll have my work cut out re-doing this project now that I have a reliable and stable platform. Between my regular Job and family responsibilities, I'll have just enough time to contribute to my project alone. Thanks for the offer though. And Uman thanks, I hope all goes well. FPSC is very open for creativity without getting wrapped around the axle with coding.

Lon
Zero #43
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Posted: 8th Sep 2005 19:16
Ok Lon, I understand. Thnx

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Pandemoniac
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Posted: 13th Sep 2005 09:49
LON FLICKINGER! haha, I'm not surprised you ended up here. Like you I'm a former PIE GCS user. (though I never achieved as much with it as you did) I just found out about FPS creator yesterday, downloaded the demo and toyed with it for several hours straight. I'm about to pre-order now, I'm sold....
It's awesome to see Pencil Whipped back in production!
I have a feeling that I'll be toying with this thing non-stop when I'm not working. Seeing that you have a busy life too, if you ever want to build a little team to help you out I'd be more than honored to work with you in any way so you can focus on more of the time consuming creative content.

you may remember me or you may not as I often made only a post a week when things werew slowing down on the GCSmax boards. I'm Travis, went by "evildude" back then. I spent more time tinkering with different concepts and occasionally putting out a few textures and sprites than really making any full game.
If you want to you can email me at my same old addy, evldudprod@aol.com
Good luck with Pencil Whipped! I'm so glad that idea never died, definately the most brilliant thing anyone had ever seen of the dinosaur GCS engine.

Any other GCS veterans on this board?
Anatoly
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Posted: 24th Sep 2005 02:44
Oh my god! I'm on the same board with Mr.FLICKINGER himself!!!
[Faints]
[Gets up]
Dude! You're my idol!!! All my life I wanted to make a cardboard cut-out shooter based on my comic strips and they you pop up and make it and snatch a prize! LOL!
Keep up! I would like to see full version - I had GCS for DOS and the early windows version and it sucked... Well, imo, FPSC suck too and so does DB, because I had switched to Blitz now, but it's perfect to create suck game as Pencil Whipeed!
Hope that the alien scene and king Mugafuga will make it nto this version!
I LOVE YOUR GAME!

Good... Bad... I'm the guy with the gun
Anatoly
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Posted: 26th Sep 2005 18:08
Wow!!! It didn't want to say "suck game" its supposed to be "such game"...
Sorry...

Good... Bad... I'm the guy with the gun

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