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Geek Culture / Does anyone besides me think MMORPG's are overated?

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Blazer
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Posted: 19th Aug 2005 02:15
1. They are the same Idea reapeting.
First off, who cares what the story is? The story is your just some guy in a world that's goal is to get experiance and money. All the games have generaly the same gameplay, mabey an added feature here and there.

2. Gameplay
The gameplay involves clicking on a guy, stitting back and taking a nap untill he is dead, wow that was fun. Then you collect your stuff or get looted. I know games are making you click abilitys, but still I think if the game dosn't make you sweat it isnt combat. Not to mention the amazing AI, monster see's you, monster runs and attacks you, the end. No ingenious tactical manuvers, sometimes the monsters wont even bother to go around a wall (I can walk through it, just gotta keep trying!).

3. Game Perspective
Because the game has thousands of people online the game can't focus on the same guy. You can't go out and defete the evil master swordsman who is about to destroy the whole world. Why? because some nerd who plays the game 20 hours a day will beet you too him. Then you sit around the spawn point waiting for him to come back. You are just another insignificant player in the game.
Not to mention the game world can't change because that would be unfair to the other players. If your being chased by a hoard of monsters across a rope brige whats the smartest thing to do? Cut the bridge. However you can't do this because that would be unfair to other players who want to use that bridge. You will never make enemys that will repededly show up through your story to challenge you (the Turks-FF7, the Monitor-Halo, Malick-KOTOR, ect...). The bosses are just spawn points at the end of a level that you and 100 other people wait for to kill.
I know some games are doing dungeons where no one else can interfere, but what if you need them too? What about the times were the enemys is just about to make the killing stroke and an unknown warrior makes saves your butt. There's just no good mix

4. Money
Good MMORPGS cost about $15 a month, I dont know about you guys but I have to spend $40 a week for gas. I DONT HAVE THAT KIND OF MONEY! I don't think the industries even need that much money, they just want to make a profet, and it works.

5. Social aspects
I've had a few good freinds that I haven't seen in a while. I ask him "where were you yesterday" to the resonce I almost always get "Playing World of Warcraft." Comon people, are you really going to skip ultamet frisbee, a football game, or a date to play a video game. What if you do put a few more hours in? There's no ending, no "i beat the game now I can retire and be a hero" mode.

Sorry to go on a rant, but most of the new games comming out are comming out are going to be MMORPG's because they make money. They will continue to make money if people continue to buy them. Soon there wil be no normal RPG's. Also just a side note: the new MMORPGS are going to be at the peak of graphical performance, Dark Basic can't get near these games. If somone is going to make the exact same story line, you might as well play it on the best graphics you can get right? Flame me if you want, I'm just pointing out the truth.

I discriminate against discriminating people....
Megaton Cat
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Posted: 19th Aug 2005 02:18
Stole the words from my mouth.

The disappointment of Guild Wars caused me to begin work on an angry review of the game.


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Ace Of Spades
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Posted: 19th Aug 2005 02:18
uhm, i agree with some of that and YES, they are VERY overrated.

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TDP Enterprises
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Posted: 19th Aug 2005 02:28
i wish that someone would create an rpg based on actual skill, not time put into it. i have no clue how someone could do this, but that would be an awesome rpg. The best part of a mmorpg is the mmo part, everything else is pretty bland in moset of em.

My interests are World-Domination, Absoute Power and moonlit walks on the beach.
Megaton Cat
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Posted: 19th Aug 2005 02:31
I prefer the friendlier and personal 8 player lobbys to the huge crowds of people milling around a town square like rodents.


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Chenak
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Posted: 19th Aug 2005 02:36
Yes, all the ones i've played at least are damn poor, especially star wars galaxies... don't touch that with a mile long pole. It had potential to become the best mmorpg and a good game. But of course they decided to break over 500 promises of decent ai, graphics and gameplay. I've made a note not to touch anything made or managed by SOE ever again, a very very poor excuse for a game company.

Most mmorpgs now are simply based on grinding xp, loot, gold, EBAY. Yes you can make a surprising amount of money by selling loots, gold and accounts... even small companies that specialise in it
Mr Underhill
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Posted: 19th Aug 2005 02:37
I agree entirely.
What we really need is an MMORPG that addresses all these issues. (Game Designers, listen up!)
Quote: " 1. They are the same Idea reapeting.
First off, who cares what the story is? The story is your just some guy in a world that's goal is to get experiance and money. All the games have generaly the same gameplay, mabey an added feature here and there."

Excellent point. A lv99 warrior is cool and all, but what can you do with it? There need to be more things to do than random quests and powermaxing. I would LOVE to see people rallying a small army to actually capture a city. The Escape Velocity series did this very well (with planets, but still...), and I think it could be a nice addition to an MMO.

And let's not stop with capturing cities, how about starting and running entire governments, managing cities, and even starting wars with other governments? It's a little RTS'ish, but it would keep people on their toes and off the spawn points.

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Blazer
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Posted: 19th Aug 2005 02:38
Quote: " i wish that someone would create an rpg based on actual skill, not time put into it"


I think the reson programmers dont do this is lag. You can't cordinate block, attack, spells, ect... when your screen is jumping around because of lag. I know lag happens in skill games, but it's hundreds of times worse in MMORPGs

I discriminate against discriminating people....
Mr Underhill
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Posted: 19th Aug 2005 03:05 Edited at: 19th Aug 2005 03:07
Quote: "3. Game Perspective
Because the game has thousands of people online the game can't focus on the same guy. You can't go out and defete the evil master swordsman who is about to destroy the whole world. Why? because some nerd who plays the game 20 hours a day will beet you too him. Then you sit around the spawn point waiting for him to come back. You are just another insignificant player in the game.
Not to mention the game world can't change because that would be unfair to the other players. If your being chased by a hoard of monsters across a rope brige whats the smartest thing to do? Cut the bridge. However you can't do this because that would be unfair to other players who want to use that bridge. You will never make enemys that will repededly show up through your story to challenge you (the Turks-FF7, the Monitor-Halo, Malick-KOTOR, ect...). The bosses are just spawn points at the end of a level that you and 100 other people wait for to kill.
I know some games are doing dungeons where no one else can interfere, but what if you need them too? What about the times were the enemys is just about to make the killing stroke and an unknown warrior makes saves your butt. There's just no good mix"


What about taking a "party" with you, like in an offline RPG? That could promote a community feel, allows bosses to be a bit harder than normal, and could work really well with the city capture idea I had above.

Heh, this thread just might get moved to Game Design...

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Sephnroth
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Posted: 19th Aug 2005 03:10
Some good points, but I think a little biased and unresearched. Also irrelevent as game tastes differ per player.

What you obviously want is an rpg like ff7 with its turks etc, not a mmorpg. Thats fine. I have a friend that adores football games, I dont like them. I could list a million things that are shallow about sports games, still he would like them because thats his "thing".

In mmorpgs its generally about your character, crafting him and building him as you level. I quite enjoy it, I love ragnarok online. its my "thing".

WoW addressed the spawn camping and what not issue by introducing the concept of instances, each instance of a special place or dungeon being unique to the party inside it. Quite clever. As for the unknown warrior saving your butt - you're quite right, you CANT have everything. Not in mmorpgs, not in any game really. But at least in mmorpgs you can try and get together a good party before hand and hope one of them steps in to cover your butt - if not well im sorry game over, its like that in all games.

RO costs 30 dollars for half a year. Thats 5 dollars a month. When converted into my currency (pounds) thats £2.78 a month to play a game I really enjoy. I'm lucky if I can buy lunch for £2.78!

and as for the social aspect, its down to the players. MMORPGS are possiably more engrossing, but thats a feather in their cap not a blister on their face, there has to be something good there to engross people. People get engrossed with everything though - tv, console games, whatever. If they dont go outside it truely is their fault, not the mmorpgs. As it happens me and my friends quite enjoy playing ultimate frisbee too and lately we have been organising alot of BBQ's as we have found its a relitivly cheap (once you got the bbq the charcoal isnt that expensive these days and you can pick up cookable food quite cheap from the local store) way to have an event that for most intents and purposes is a mini party. If your friends choose instead to constantly play mmorpgs then they need to relook at what they are doing, it shouldnt be a negitive point against mmorpgs but more accuratly your friends (no offence)

Story comes in the aspect of quests for the most part. Ragnarok (keep using it as an example as its my mmorpg of choice) isnt well known for its quests unfortunatly because they are quite crap. But occasionally a few really interesting ones crop up. Some time ago there was a valentines event which guided you through the romanitic, yet tragic, story of two undead monsters called bongun and munak - it was really quite nice. Other mmorpgs are constantly telling a story through quests. and this is another advantage, they can keep adding more quests, more stories, lots of variation. With the static rpg console you go through it once and thats your story told until they release an expansion pack or sequel. A well maintained mmorpg will always have an interesting new story for you to follow.

I can carry on listing pluses to mmorpgs if you like, but I dont think theres much point because obviously they arnt your type of game. I dont think that really excuses the slagging off of them though.

Mr Underhill
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Posted: 19th Aug 2005 03:14
Nobody read my ideas?

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Grog Grueslayer
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Posted: 19th Aug 2005 03:21
I've had my fill of online games. I only play offline RPGs now (i'm about to get Dungeon Siege 2). When EA was working on Ultima Online 2 they had a system that would copy the world for a group of people that want to do quests. In that system one could burn the bridge and it wouldn't change in the word for the rest of the people. Of course they stopped making it... fools!

I can't remember what the game is called but there is one online game where it's free to play... but you use real life money to buy things in the game. If you sell stuff in the game you get real money back.
Fallout
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Posted: 19th Aug 2005 03:35
I agree. MMORPGs need to be kicked up the ass and given a complete overhaul.

I see nothing wrong with people being able to drastically affect the world for other players. Burn that bridge. If it's fundamental to other players, make it unburnable.

At the end of the day, you have game designers and developers. They can sit at their compos and play god, and have a guiding hand in shaping the world to keep it on a workable track. The rest of it should be dynamic.

I also entirely agree with the control system. The combat in these games is shocking. If Battlefield can have 64 players on a server shooting at each other FPS style then I don't think it's impossible to make a half decent combat engine.

Megaton Cat
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Posted: 19th Aug 2005 03:40
My personal review of Guild Wars, if anyone is interested:

http://forum.thegamecreators.com/?m=forum_view&t=59264&b=2


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BearCDPOLD
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Posted: 19th Aug 2005 07:28
I think you have problems if you skip a date to play a game.

I agree with you guys, the problem with MMOs is that you pay per month (except for Guild Wars, which is nice) and you have to invest too much time to get anything worthwhile out of it. Games like NWN, Guild Wars(it's not really MMO, you know? more like Diablo/DS than anything), and Dungeon Siege are nice because while they're multiplayer it's a lot more casual, play whenever type of gameplay, and you don't have subscriptions hovering over your head. I like Dungeon Siege the best out of those, because it's simple. You can get right in and get right out without anything complicated or anybody ruining your day and you were always progressing through the world.

Right on Fallout, we need more diversity in gameplay.

What's cool is this game Huxley. MMO FP RPG. I foresee it as failing short, since it's the first to do a real MMOFPRPG - planetside didn't have any real role playing aspects, and neither did tribes.


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JoelJ
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Posted: 19th Aug 2005 08:45
Quote: "I have a friend that adores football games, I dont like them. I could list a million things that are shallow about sports games, still he would like them because thats his "thing"."

does he turn that football game into his social life and forget there's a world outside of his bedroom?

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RiiDii
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Posted: 19th Aug 2005 10:32
1) Same idea as any rpg, not just mmoprgs. It's practically a definition. That leaves a few mods here and there (crafting skills and whatnot). Aren't most games like this (generally speaking)? Same concept over and over? Sports games are a great example; beat the opposition (or specific challenge). FPS = Shoot everything (with puzzles as a twist). RTS = collect resources, build a armies and defenses, and attack when ready. IMO, an rpg that has skills/levels, collect money, and fight badies to gain experience isn't "over rated", it's rated correctly. Do too much differently, and I suspect you don't have an rpg any more.

2) Agree with you on this one. Quests, AI, NPC dialog, and whole lot more could go into an mmorpg. But the industry is convinced that graphics make or break the game. Graphics cards came out quite some time ago. Only now is the first physics card is being developed (what's the word on that?). I'm waiting anxiously for AI cards and other types of dedicated cards to bring gaming to whole new levels.

3) As mentioned, some solutions to this are being explored by a few games. But right, it's too little to grab me. I want some real flexibility and randomness thrown in too. Come on. Why does it always have to be an Orc Pirate? Why can't a Goblin Prince spawn there? Because the NPC that gave me the quest can only tell me one type of critter?

4)
Quote: "they just want to make a profet"

Ummm. Yes they do. That's why they spent (risked) lots of money up front. This is reality. Most games sold off the shelves want to make a profit too. It's just that mmorpgs do a better job because they generate the residual income. If you can afford it and you like it, you pay for it. Otherwise, you don't.

5) Little bit more reality here. MMORPGs may have caused a slight rise in social seclusion, but it's been a problem a lot longer than pc's have been around. Gambling, drinking, porn, and even general laziness all can lead to the same thing. It depends on the person more than the source. If a person is going to get addicted to something, I think mmorpgs are near the very bottom of addictions to protest.

In general, I agree. Since most MMORPG's focus heavily on graphics and clearly put less thought into the game itself (AI, Quests, Mobs, spawning, realism (which is boring too), etc.), they are "overrated." But, I also know some folks that enjoy them and will not agree, because - it's there "thing".

Blazer, I do have a question specifically for you, though anyone can answer as well: Why MMORPG's? I think a lot of the aspects you've mentioned about why MMORPG's aren't so good can be applied more-so to First Person Shooters. I have not enjoyed a First Person Shooter since Duke Nukem 3D. Talk about all being the same and no real creativity.

Van B
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Posted: 19th Aug 2005 10:55 Edited at: 19th Aug 2005 11:06
It's not MMORPG's fault, it's the people playing them. Well at least in a lot of cases, they're pandering to the moronic crap that most MMORPG players want, unfortunately we get all that on single player RPG's like Fable so for most gamers MMORPG's are stale and socially embarassing.

I have very little time for online games of any sort, I only ever play CS:Source with my bro on LAN, despite having a reasonably good connection (2mb) and being reasonably good at these games.

I enjoyed Blockland, and so did the boy and my little brother - I wish MMORPG games could have other elements in them, that's why they're harrasing me to make the game of their demands. If people could be more friendly without loosing out then it would make for more interesting games...

Like fishing and selling your fish to make money or eat.
Stealing, but actually skulking around in the dark without the obligatory ambush.
Creativity, when in the blue hell will we ever get to do something creative in these games. For example how about if they make a modular weapon design system, imagine being able to take a job as a smithy and make and sell your own weapons - or hunting for food then selling it to butchers, or strange people in pubs.

These are supposed to be fantasy based role playing games at the end of the day - so when do we get to the role-playing part? - all I've ever done in any RPG is go around killing people, surely we have FPS and shoot-em-up genres for that.

If they made an RPG where we got to do quirky things like that as well as the usual hack and slash and magic, well I might be more inclined to play. I'd like a MMORPG where it's ok to go be a hermit and throw poo at any other players who try to infect me with their inane chatter .

A Discworld MMORPG with all the guilds and missions based on that would rock, you could be a court jester in the Fools Guild or an assasin or a member of the watch. We should be playing games how we want, not taking part in them - I don't spend money on a game to 'participate'.


Van-B

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Teh Go0rfmeister
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Posted: 19th Aug 2005 13:15
Quote: " Some good points, but I think a little biased and unresearched. Also irrelevent as game tastes differ per player."


agreed. but if i were to give my oppinions i'd be here all day.

Seppuku Arts
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Posted: 19th Aug 2005 13:17
I agree, I give up after half an hour of playing em, I quit runescape at lvl 47, I rarely play Kal, and well they're practically a like, also theres not much of a difference in gameplay on Kal and ROSE

Sephnroth
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Posted: 19th Aug 2005 23:15
Quote: "
Quote: "I have a friend that adores football games, I dont like them. I could list a million things that are shallow about sports games, still he would like them because thats his "thing"."
does he turn that football game into his social life and forget there's a world outside of his bedroom?
"


No, but I play mmorpgs and neither do I do that. However, plenty of people make football their life - not just the computer games, but the whole scene. There have even been movies made about it and the violance that ensues. Again I must point out, its not the games but the players. People do it over all sorts of things, even programming! Sitting in all day on their computer and the net doing whatever. Some sit in all day playing console games. Even further people tend to sit in all day just watching tv and not going outside, the majority of which are sat infront of mTV of all things! In truth, more people get obsessed with irc chatrooms than they do mmorpgs. Its no good pointing the fingers at mmorpgs saying "omgz these take pplz social lifes AWAYSZZZZZZ!!!!! NOES OMG BBQ" - alot more accurate to point you finger at specific players and say "you're sad, go get a social life." but even that is pushing it.

Dont blame the game, blame the players. Blame the game and you are stereo-typing people like me into the no social life circle and I dont take kindly to that.

Ian T
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Posted: 19th Aug 2005 23:18
No. Nobody thinks that but you. You are alone in the world.

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Blazer
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Posted: 19th Aug 2005 23:44 Edited at: 19th Aug 2005 23:53
Quote: " Some good points, but I think a little biased and unresearched."


True it's unreaserched. I have only played free MMo's and betas, never have payed a cent. Therefore some of the newer one's I havent played. Also I understand that these are some people's "things", I just don't see the appeal.

Quote: "
Blazer, I do have a question specifically for you, though anyone can answer as well: Why MMORPG's? I think a lot of the aspects you've mentioned about why MMORPG's aren't so good can be applied more-so to First Person Shooters. I have not enjoyed a First Person Shooter since Duke Nukem 3D. Talk about all being the same and no real creativity."


I went to a websight that shows upcomming games (don't ask me how I got there, i was crusing google for combat AI discussion), almost half were MMORPGs. Again back to the money thing, because I don't have enough this cuts my options of games to buy in half. Of course this may be a good thing for the rest of you who like these.

What if all the MMORPG makers made one, massive, universal game so you would never had to buy a new one? That would rock.

I'll list off some changes between Duke Nukem and Halo2:
AI
vehicles
multiplayer
different weapons
customising characters
smart teamates
mutiple gamemodes
enemys that have different tactics
destructable terrain
physics
graphics (duh)
ect...

Now give me a list of things that have changed between an early MMO and a recent one (really I want to know, I havent played a recent one ).

I discriminate against discriminating people....
optical r
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Posted: 19th Aug 2005 23:53
i could go oin forever why mmorpgs are good, after all only a year ago was i against such a game genre...but now ifeel like - i dont car what u think, if people like them then there is a market for them - its like: some people like marmiter, other don't, final - why can't people have much more important or indeed more interesting subject matters to discuss, instead of 'hmm, i don't like mmorpg's in the same sense that, thats why we have so many genres'



TDP Enterprises
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Posted: 20th Aug 2005 00:21 Edited at: 20th Aug 2005 00:22
the best part of playing most mmorpgs is listening to peoples mindless, and idiotic conversations, they can be down right hilarious some times. I do think they need some inovation or something, i like the idea of being able to run, capture, or destroy(if you're like me) a town with 300 living citizens.




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Peter H
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Posted: 20th Aug 2005 00:22 Edited at: 20th Aug 2005 00:22
well, i hate them

Quote: "i dont car what u think"



Quote: "the best part of playing most mmorpgs is listening to peoples mindless, and idiotic conversations,"

like this forum sometimes...

"We make the worst games in the universe."

Grog Grueslayer
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Posted: 20th Aug 2005 03:14
Quote: "Dont blame the game, blame the players. Blame the game and you are stereo-typing people like me into the no social life circle and I dont take kindly to that."


When I played Ulitima Online for 5 years I called it my "second life"... real life being the first life.
RiiDii
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Posted: 20th Aug 2005 04:44
Let's see. Improvements in mmorpgs?

AI
~AI is AI whereever it's put, and I don't think FPS AI is all that smart either. But there have been improvements to both
vehicles
~horses and other animals mostly
multiplayer
~that's what one of the m's is for, so no need to improve that
different weapons
~get to make your own customised weapons now in most mmorpgs
customising characters
~more and more each game - customisation seems to grow as graphics grow (and not just graphics customisation either)
smart teamates
~players? I've know both sides of the coins for both genres
~npc's? have started to "join" with players in minor respects in mmorpgs
mutiple gamemodes
~pvp, pve, race vs race, etc. (old hat for mmorpgs)
enemys that have different tactics
~AI.
destructable terrain
~Buildable towns and destructable terrain
physics
~physics
graphics (duh)
~Yup.

Anyway, thanks for responding. I got the answer I expected. MMORPG's just aren't your thing, just like FPS games aren't mine (and I am waiting for a real improvement to either).

Megaton Cat
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Posted: 21st Aug 2005 15:34
The A.I in MMORPGs has been the some in every game to date. A melee guy runs at you to club you, an archer stands still, and occasionaly runs back when he sees you coming with a large battle axe.


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TDP Enterprises
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Posted: 21st Aug 2005 16:00
would you rather have the archer charge at you?

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Benjamin
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Posted: 21st Aug 2005 17:42
Quote: " would you rather have the archer charge at you?"

Well yes, so you can slice it in half.

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R2D2s Jilted Lover
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Posted: 21st Aug 2005 19:51 Edited at: 21st Aug 2005 20:01
how come there are no MMO FPS games? there should be i think. Example - An FPS game set on a huge space station like Deep space 9 where people meet, trade, purchase new stuff, sleep etc. and then using your spacecraft (that u can actually walk around! ) you have to fly to planets in the galaxy. There could be different locations like massive hunting levels, towns, dangerous treasure caves, big enemy terrorist buildings to raid and arrest people etc.

I know it sounds impossible to construct somthing so big but it not if you designed it well.

Like load the Vehicle docks seperatly from the Space station,
Different 3D engine for flying through space,
Load all the various locations seperatly (rather than just wander in)
I dunno I'd like it because nobody has really created a MMORPG FPS for the sci-fi space genre.

Quote: "And let's not stop with capturing cities, how about starting and running entire governments, managing cities, and even starting wars with other governments? It's a little RTS'ish, but it would keep people on their toes and off the spawn points."


I like this idea a lot! I guess tThe player would have to choose a homeworld (a choice between say any 3 sides), choose a character and then find a job like join the military, get involved in construction of the world, run a shop, get involved in the politics side of things between the different worlds.

Or just scrap all of that and become a freelancer...

im just a simple peasant...
Killswitch
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Posted: 21st Aug 2005 19:59
Thats just a reuglar MMORPG with guns.

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
R2D2s Jilted Lover
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Posted: 21st Aug 2005 20:03
and less magic...I hate magic./

im just a simple peasant...
TDP Enterprises
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Posted: 21st Aug 2005 20:05
@R2D2s Jilted Lover : i would fall in love with that game if there were such a thing..

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Kangaroo2 BETA2
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Posted: 21st Aug 2005 20:20 Edited at: 21st Aug 2005 20:22
MMORPGS are the one genre I've refused to play, ever. And there are 3 main reasons for this.

1: You can't win based on skill alone, a rubbish player who has been online playing for more time will beat a good new player because of experience points. Which defies the point of gameplay, it just becomes fanatacism.

2: I love games. If a game really captures my imagination and becomes one of my favourites, I'll still want to play it years down the line (I still play Mario64, Doom, Nights, Daytona USA, Sonic 2, Mario 3, FFVII, Tetris, SSFIIT and more pretty regularly). What happens if 10 years down the line I think "oh I love that game I wanna play it again" and find no servers exist or if they do they are barren and empty, with 2 or 3 ppl walking around going "where tf is everybody?"

3: They usually cost a lot of money, and even worse, many of them are full of blatant advertising and product placement. I don't want to watch streaming video adverts for chewing gum whilst slaying orcs 200 years ago!

Just my 2cents. Mind you, an example of a game I really loved the deign and look of was Phantasy Star Online. If you have a DC or a GC then I thoroughly recommend giving that a try if you like Online RPGs, and I can get around problems with that cos you can play it offline too

Dot Merix
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Posted: 21st Aug 2005 20:37
R2D2s Jilted Lover:

The game you described is a lot like Planetside.. Check it out.

http://www.planetside.com

You can switch to first person view.. Gigantic landscapes, can fly planes, drive vehicles, bunch of different armor types and weapons, different planets etc.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
TDP Enterprises
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Posted: 21st Aug 2005 20:53
like i said
Quote: "the best parts of mmorpgs or even morpgs, is listening to the idiotic conversations that go on everywhere"

all you have to do is follow some idiots around for half-an hour and watch them try and figure out what in the hell they're doing, i personaly think its class A entertainment, kinda like this http://www.g4tv.com/videos/index_pg5.html(third one down (splinter cell co-op theater))

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Drew Cameron
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Posted: 21st Aug 2005 21:19 Edited at: 21st Aug 2005 22:45
All very good points Kangaroo2,

The reason I won't touch a MMORPG is because they are nerdy.

P.S - Katie Holmes is the best celebrity endorser around here, and always will be.

Katie Holmes is back!
TDP Enterprises
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Posted: 21st Aug 2005 21:30
drew problem, i clicked on her again and it didnt bring me to ur thread

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
Kangaroo2 BETA2
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Posted: 21st Aug 2005 23:39 Edited at: 21st Aug 2005 23:45
lol Hi Drew, yeah i saw Katie around here, Lovin your sense of humor with her, the camping trip was a class act, really mean to try out D&C when I get time! I thought maybe Katie could be friends with Kelly However Kelly is only a temporary mascot I shall have many others. Today its Snoopy Kelly will be a recurring theme tho as shes been a good luck mascot of mine for like 15 years now lol

Umm and to bring it back on topic, yes I have a friend who is totally not nerdy who plays planetside and from what I've seen of it its pretty epic and cool. I still won't touch mmorpgs with a bargepole tho

Drew Cameron
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Posted: 21st Aug 2005 23:49 Edited at: 21st Aug 2005 23:50
Katie would love more friends - she's a friendly person, ya' know.
I'm glad you enjoyed the camping trip. I enjoyed it more.

Anyway, having mascots is awesome - glad to see I've started (I think) a new TGC trend! The Snoopy one is actually really 'authentic' - I thought it was a real Snoopy until I actually read it.

I've got to be honest, I'm not an 'editor' kind of guy, but I can appreciate the massive ammount of work you've been putting into Quikly from reading your W.I.P. It all sounds very in depth and complex - if it does half the stuff you say (Physics esp.) then I take my hat off to you. I hope it's succesful like it deserves to be.

Katie Holmes is back!
Kangaroo2 BETA2
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Posted: 22nd Aug 2005 00:14
" Katie would love more friends - she's a friendly person, ya' know.
I'm glad you enjoyed the camping trip. I enjoyed it more.

Anyway, having mascots is awesome - glad to see I've started (I think) a new TGC trend! The Snoopy one is actually really 'authentic' - I thought it was a real Snoopy until I actually read it."

Hehe thanks Havin a mascot was something I've been considering for a while for when I return here and then I saw Katy and her antics and I thought yup thats spot on! You are a pioneer my friend lol

As For Quikly, yup it does what it says on the tin Although its not 100% finished obviously, although a lot is hidden in there if you can find the right scripting commands.

*struggles to keep on topic*

umm and no it can't make MMORPGs. Yet. It may do in the future, but don't quote me lol.

Jeku
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Posted: 22nd Aug 2005 00:46
@Kangaroo2 --- Hey, I liked your Kelly sig The tagline especially made me laugh "not endorsed by the Bayside Tigers". Hehehe... very funny!


My "everyone else has one so why can't I?" blog: http://www.jeku.com/blog/
Kangaroo2 BETA2
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Posted: 22nd Aug 2005 03:55
Thanks Jeku. Kelly will be back in various sigs over the next few weeks

Teh Go0rfmeister
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Posted: 23rd Aug 2005 11:56
one great thing about mmorpg's is the way they open the industry to people like economists. economists commonly use mmoprpg's now to study how an economy runs in its most simplest form, away from all the real world factors. likewises, games companies employ economists to offer advice on how they can control the economy in game and stop high inflation etc ruin gameplay.

Megaton Cat
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Posted: 23rd Aug 2005 17:24
What economy? Money and items drop out of the corpses of dead bears and walking ice creatures. In unlimited amounts.


The future is here, and I can't afford it.
R2D2s Jilted Lover
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Posted: 23rd Aug 2005 19:12 Edited at: 23rd Aug 2005 19:13
@ Merix -
whoa that game looks awesome! Is Planetside all online play with the RPG aspect as well?

im just a simple peasant...
Teh Go0rfmeister
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Posted: 23rd Aug 2005 19:45
yes, but megaton, the ammount of money droped from such beasts believe it or not is actually controled in comparison to the global economy.

if money keeps on coming from these beasts, then you get inflation.
more money available = rise in prices of goods = inflation

on the other hand though, when the population increases, there's less money between peoples, so willingness and ability to buy is reduced, so prices are forced to lower.
less money availabl = decrease in price of goods = deflation

its important to keep money at around 1-5% inflation. once it gets below 0%, you have deflation, and the value of goods falls, so people dont buy anything knowing it'll be cheaper the next day. this means people are constantly holding onto there money, so less and less is being circulated into the system. the deflation becomes a depressing spiral. (this is currently happening in japan, but at a very slow rate, so many japanese probaly dont notice, and the government could probably fix it if it gets out of hand).

having a higher than 5% inflation however verges towards hyperinflation, and money itself eventually becomes worthless.

i imagine most mmo's have some kind of regulator for money "coming out of no where" to make sure the things are kept in balance.

to think i only got an E in AS level economics

TDP Enterprises
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Posted: 23rd Aug 2005 21:03
they actually write news about that crap - http://www.gamespot.com/news/2005/08/12/news_6130888.html

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“

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