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2D All the way! / Temple of Evil

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Zero #43
21
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 21st Aug 2005 05:24
cool 2d rpg text based game, not even close to being finished yet.
click on the source, game for dark basic pro

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Dot Merix
21
Years of Service
User Offline
Joined: 15th Oct 2003
Location: Canada
Posted: 21st Aug 2005 20:51
would help if you included the media.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
Zero #43
21
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 22nd Aug 2005 05:21
oops, here ya go, change the title.jpg to title.bmp, bmp is to big to send over internet

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive

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NanoBrain
20
Years of Service
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Joined: 20th Jan 2005
Location: Portland, OR
Posted: 28th Aug 2005 10:56 Edited at: 28th Aug 2005 11:31
Zero #43,

If you zip the bitmap within winzip, or rar it within winrar, then it will not be too large to send over the internet. Just for general knowledge, I suggest always zipping up anything you send over the internet to these forums. It compresses everything, very well sometimes, and there is no reason not to. Well, unless one is too lazy. Which happens occasionally.

About the game itself, I noticed that within the tutorial which worded the instructions about typing in command center, that the program also instructed the player to type all characters in lower case, in order for the program to function correctly. Instead of doing this, after the user presses the enter key, you should convert all the characters within the inputed string to lower case, using the LOWER$(String$) command. Then, evaluate the string to continue the program.

By doing this, your program will not have to leave its environmental boundaries(atmosphere) onto an unecessary instruction.


+NanoBrain+
Zero #43
21
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 28th Aug 2005 21:20
thanx, ya i made it in like 30 minutes, so i didnt do much too it u know, do you like it so far?? i mean for its genre.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
NanoBrain
20
Years of Service
User Offline
Joined: 20th Jan 2005
Location: Portland, OR
Posted: 28th Aug 2005 22:12
Zero #43,

I like to read, but not fiction. Therefore, I am not too large on text-based games, myself. However, it is well for starts. Though your code is made in DBP, it did run with DBC so far, which is what I use. Is this your first project?


+NanoBrain+
Zero #43
21
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 29th Aug 2005 05:51
no this isnt my first project, i just got DBPRO, so i am still getting used to the updated compiler DBPRO has, i had DBC before and i made a pretty cool game, called Devil Mayhem, it was a 2d birds eye view game, you fight ghosts and stuff. pretty cool when it was all done, then i made a 2d birds eye view paintball game, with 2 player, so player 1 uses the arrow keys, and player 2 uses W,A,S,D,CONTROL keys to command your character, not to bad actually. but this is my 2nd text based game. my first one was a lord of the rings game, not 2 bad either, that was my first game made, made in DBC. But thanx.

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive

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