Like I said, I shouldn't need to command it to play in reverse, should I? Actually, thinking about it, my way probably won't work anyway; I figured I could make (let's say, in the .fpe, an animation info section "anim99", with the frame numbers for the death animation
reversed (instead of... let's say frame 2000-2190, it's 2190-2000)). I have no idea if it would work, but that's what I was planning; then all you do in the .fpi is command "animate=99". Like I've said, thinking about it, it probably won't work.
"I hate erecting my tree, my whole family always wants to join in and all the balls fall around the place." - Zotoaster Merry Christmas!