Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

2D All the way! / RpgDte Update soon

Author
Message
ironhoof
21
Years of Service
User Offline
Joined: 3rd Sep 2002
Location:
Posted: 2nd Oct 2002 11:02
Im updating the RPGDTE soon, with about 37 new features in it, One of the features is the RPGDTE will contain its own IDE instead of relying on notepad, plus it will have an in depth bug scanner "Even retrace of linked and loaded files and documents" this will also alow you to create allocated pack rom images. for when i finish the compiler a little later on, Im interested in a team to help me develope the battle system too

Battle system, as the dte comes along i still avoid the battle system for two major reasons,

How would I implament it "How should it work if the rpgdte relys on powerfull scripting, how would you script such things? or should it load data from seprate files instead of scripting every little thing about a battle system, what about magic? "We dont want to end up with another PSX RPG MAKER with the crummy face on battle system and low tech spell development,

However dont worry aout magic im creating a studio program that will make magic with low level powerfull features that can make an infinite number of creations.

If anyone here has tried the RPGDTE and has suggestions or comments please post here, you can download the latest DTE at anytime here

http://members.aol.com/ironhoof7/rpgdte2.exe

OR

http://members.aol.com/ironhoof7/rpgdte.exe

Login to post a reply

Server time is: 2024-03-28 18:00:27
Your offset time is: 2024-03-28 18:00:27