MAKE PARTICLES : MAKE PARTICLES Particle Number, Image Number, Frequency, Radius
MAKE SNOW PARTICLES : MAKE SNOW PARTICLES Particle Number, Image Number, Frequency, X, Y, Z, Width, Height, Depth
MAKE FIRE PARTICLES : MAKE FIRE PARTICLES Particle Number, Image Number, Frequency, X, Y, Z, Width, Height, Depth
DELETE PARTICLES : DELETE PARTICLES Particle Number
SHOW PARTICLES : SHOW PARTICLES Integer Value
HIDE PARTICLES : HIDE PARTICLES Particle Number
POSITION PARTICLES : POSITION PARTICLES Particle Number, X, Y, Z
POSITION PARTICLE EMISSIONS : POSITION PARTICLE EMISSIONS Particle Number, X, Y, Z
ROTATE PARTICLES : ROTATE PARTICLES Particle Number, X, Y, Z
SET VECTOR3 TO PARTICLES POSITION : SET VECTOR3 TO
PARTICLES POSITION Vector, Particle Number
SET VECTOR3 TO PARTICLES ROTATION : SET VECTOR3 TO
PARTICLES ROTATION Vector, Particle Number
COLOR PARTICLES : COLOR PARTICLES Particle Number, Red, Green, Blue
SET PARTICLE EMISSIONS : SET PARTICLE EMISSIONS Particle Number, Frequency
SET PARTICLE VELOCITY : SET PARTICLE VELOCITY Particle Number, Velocity Value
SET PARTICLE GRAVITY : SET PARTICLE GRAVITY Particle Number, Gravity Value
SET PARTICLE SPEED : SET PARTICLE SPEED Particle Number, Seconds Per Frame
SET PARTICLE CHAOS : SET PARTICLE CHAOS Particle Number, Chaos Value
SET PARTICLE FLOOR : SET PARTICLE FLOOR Particle Number, Floor Flag
SET PARTICLE LIFE : SET PARTICLE LIFE Particle Number, Life Percentage
PARTICLES EXIST : Return Integer=PARTICLES EXIST(Particle Number)
PARTICLES POSITION X : Return Float=PARTICLES POSITION X(Particle Number)
PARTICLES POSITION Y : Return Float=PARTICLES POSITION Y(Particle Number)
PARTICLES POSITION Z : Return Float=PARTICLES POSITION Z(Particle Number)
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