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Zero #43
19
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Joined: 5th May 2004
Location: ** in your head **
Posted: 4th Sep 2005 04:01
how do you make and import your own .tga files???

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SarusX
18
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Joined: 21st Jul 2005
Location: Behind u- thats where a rangers gonna be
Posted: 4th Sep 2005 04:08
well, get a program that'll save them, like Adope Photoshop, or Paint Shop Pro i think. then, just save them (in Photoshop, choose the targa [tga] format to save.) to put them in FPSC, just go to the FPSC directory and put the .tga where you want

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Zero #43
19
Years of Service
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Joined: 5th May 2004
Location: ** in your head **
Posted: 4th Sep 2005 04:57
thnx. now how do you import your own objects??? with the texture with it

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Jiffy
20
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 4th Sep 2005 06:15
Same idea as above, import your .x file into the entitybank folder. Make a script that targets both the .tga and .x files (you can use similar scripts used for other objects).

Zero #43
19
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 4th Sep 2005 07:17
thanx

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