Well, I know about the sphere and cube mapping, but, as WarWolf stated, they're quite taxing on your 3d card (especially cube mapping, plus it was only first supported on the original Geforce). I'm looking for the effect that half-life used on it's weapons,the metal parts of them that is, to make them all shiny. I'm fairly certain it wasn't sphere mapping, but then again, I could be totally wrong
But, what about the blend modes? Anybody got some info on that topic?
- If nothing sticks to teflon, then how do they make teflon stick to the pan???