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FPSC Classic Scripts / Health Heads System Ready!

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Habatar
19
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 8th Sep 2005 10:56 Edited at: 8th Sep 2005 11:12
Current Version: 1

Hello. I have made some modifications to the setuplevel.fpi to add the Health Head Systems. This adds the Head that are different depending of your health. Less health. less beautifull head.

This script use the head images that are in the directory "gamecore/huds/". The files are "head0" to "head10". This images are not copy when you use the build game process. You need to copy manually.

I add a scrennshot of in game play.

This is the modified "setuplevel.fpi"


I have add the parts "Head Creator" and "Head controller" and I modify the position of health numeric.

If you change the maximun health you need to adjust the value of the command "plrhealthless" and "plrhealthgreater".

Give me your opinions. Thanks.

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RastaMan
18
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 9th Sep 2005 13:44
Sweet.. Kinda like Duke-Nukem..

C.Herlihy, MCSE
Habatar
19
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 9th Sep 2005 13:51
JeJe. Nice. Thanks.

I will explain this Scripts


In "Head Creator", makes the hud images, one per head. You need to made the heads before the health counter, this is important.

The "Head Controler" are a conditions to set the health interval to heads.
x > 499
450 > x >500
400 > x >450
...
The actions are simple. Show the correct head, and unshow the other heads.

If you have one question or not have explain correctly, please ask.
And please, give your opinion.
Merranvo
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Location: That ^ is a Orange
Posted: 9th Sep 2005 23:46
can I host this???

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
Habatar
19
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 10th Sep 2005 01:43
Yes, Of corse. Its a honor to me.
RastaMan
18
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Joined: 28th Aug 2005
Location: East Coast, USA
Posted: 14th Oct 2005 01:10
Hey, it works great, but I only see it after building the game, and not during testing from within FPSC. Normal?


-Causa mortis
Merranvo
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Location: That ^ is a Orange
Posted: 14th Oct 2005 02:56
Yeah, that is normal...

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
BULLSHOCK 2
Retired Moderator
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Location: Shocking Bulls
Posted: 14th Oct 2005 03:25
no...its just that you havent put it in the "mygame" folder...or you didnt get rid of the fpg or both...

Merranvo
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Posted: 14th Oct 2005 03:35
No, it is normal. Test mode runs DEFAULTS, not changes.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
RastaMan
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Location: East Coast, USA
Posted: 14th Oct 2005 13:55
Cool.. then it is working as it should.


-Causa mortis
Habatar
19
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Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 14th Oct 2005 16:47
Its as merranvo said. Test mode use Default scripts.

Tanks for your opinon.
BULLSHOCK 2
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Posted: 14th Oct 2005 20:57
mygame IS the default...so if you replace that, then it shows up in test game...thats exactly how mine works...

Cliff 3degs network
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Location: Sweden
Posted: 14th Oct 2005 21:20
bullshock 2 is right iam doing the same.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).
Habatar
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Location: Madrid (Spain)
Posted: 14th Oct 2005 22:30
Haaa. Sorry, Sorry. for my confusion.
RastaMan
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Location: East Coast, USA
Posted: 14th Oct 2005 23:41
ok cool, I'll give that a shot.


http://www.rastaworld.com
- cave quid dicis, quando, et cui

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