append object animation Model$,AnimFile$,Object,StartFrame
Where Model$= the original file you animated
AnimFile$= the animation data
Object= number of object you want to animate
StartFrame= the first frame of the animation you
want to append.
For example, the object number of the enemy is 1, the idle animation is called IdleAnim.dat and is 10 frames long and the attack animation is called Attack.dat and is also 10 frames long. You would then use
append object animation Model$,idleanim.dat,1,1
which puts the idle animation from frame 1-10.
append object animation Model$,attack.dat,1,11
which puts the attack animation from frame 11-20.
Then, to play either animation you would use play object animation 1,startingframe,endingframe
Whatever I did I didn't do it!