Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / What are the commands to create a timed event?

Author
Message
Swhale aka The FPS Creator
14
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: My computer chair, no zip code sorry
Posted: 10th Sep 2005 08:12
I understand scripting but need a little help. I need to know how to implement a timer so that after a lever (or switch) is pulled, its effects turn off after a certain period of time. Thanks

Nue B
13
Years of Service
User Offline
Joined: 20th Nov 2005
Location: Indy
Posted: 17th Dec 2005 22:36
did you ever get any help with your post or figure it out? If so, could you tell me, I've been wondering the same thing. I also want a script like the follow.fpi only I want the AI to wait about three seconds between each waypoint. Email me if you know how to do that. thanks. blaqueboi@sbcglobal.net

Nue B. or not Nue B. That is the question.
Les Horribres
13
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 18th Dec 2005 05:44 Edited at: 18th Dec 2005 05:46
*yells*
*curses*
*beats*
*punches*
*sighs*

timergreater=
timerstart

:state=0:state=1
:state=1:timerstart,state=2
:state=2,timergreater=3000:state=3
:state=3:preformaction

Read the Manual...
And buy some bloody beer. Calton Draught!

Anti-Noob Justice League, an ANJL of Mercy.
[url=ochanicon.gif]

Login to post a reply

Server time is: 2019-05-24 15:48:57
Your offset time is: 2019-05-24 15:48:57