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Geek Culture / A job as a professional creator

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jacob w
19
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Joined: 27th Aug 2005
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Posted: 10th Sep 2005 20:40
who would u rather work for
Lucas Arts
EA Games
Activision
Bungie
Multiple Microsoft studios
other (please tell us)


just got bored so i figured i ask who yall wanted to work for. Personaly i'd work for Lucas Arts above all.

http://liquidxsoftware.com
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 10th Sep 2005 21:07
I'd work for whoever was going to pay. Odds are none of us will get to choose between those employers in real life--- just getting an offer from one of them would be great.

RegenProZ
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Posted: 10th Sep 2005 21:19
I really wouldn't mind, their all good in someway or another, and would be happy to work for any.


MGSolids Messenger - WIP Forum
Arkheii
21
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Location: QC, Philippines
Posted: 10th Sep 2005 21:25
IMO I'd choose a small developer group, where each individual counts as an invaluable talent. A big company might look at their programmers as simply disposable.
Drew Cameron
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Location: Scotland
Posted: 10th Sep 2005 21:29
I'd work on my own with my brother as a modeller, as it is right now.

I'd rather churn out smaller games that are 100% mine, than work on other peoples ideas I may not find engaging.

Katie Holmes helps out to speed up development.
Louiz ofRohr
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Posted: 10th Sep 2005 21:40 Edited at: 10th Sep 2005 21:42
Quote: "I'd work for whoever was going to pay."

Me, too..

Currently I'm working on my own with me as modeller, sound creator, music composer, texture creator, director.. Going crazy..
So my progress is slow because I work for only 2 ours a day..
(btw.. going to make some progress now ^^)

Working in a short team is a pain.. but it is much more rewarding

The worst foe lies within the self..
Darkbasic MADPSP
19
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Location: Uk
Posted: 10th Sep 2005 21:42
Other:

Start my own

New dbpro site unleashed go to
http://www.freewebs.com/darkbasicpro
David T
Retired Moderator
22
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Location: England
Posted: 10th Sep 2005 21:57
I'd fancy Lionhead Studios

"A book. If u know something why cant u make a kool game or prog.
come on now. A book. I hate books. book is stupid. I know that I need codes but I dont know the codes"
Hawkeye
21
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Location: SC, USA
Posted: 10th Sep 2005 21:59
Ace Of Spades
19
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Joined: 6th Mar 2005
Location: Across the ocean
Posted: 10th Sep 2005 22:01
I'd prefer to work for a small development company on its way to the top.

"Dark Basic rocks! Although the things you can do are not as dynamic as C++, just think how long it would take to do the same thing! I can get FPS of over 60!"
Frozen Flame
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Posted: 10th Sep 2005 22:03 Edited at: 10th Sep 2005 22:11
I always thought it would be cool to work with iD or Blizzard.

But for now.. and probably how its going to go.. im making my own team.
http://www.Galekus.com


John H
Retired Moderator
22
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Location: Burlington, VT
Posted: 10th Sep 2005 22:04
The college I hope to attend next fall has an E-Gaming major, which has both a programming and a media creation side. It also happens to be EA Games Leading Recruitment school, so I'm going to have to say EA Games


Click here to join our forums and get updates on game progress sooner!
soapyfish
21
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Joined: 24th Oct 2003
Location: Yorkshire, England
Posted: 10th Sep 2005 23:15
TGC ofcourse

*tries to think of witty and original signature*
*fails*
FINN MAN
20
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Posted: 11th Sep 2005 00:14
Yes TGC would be very cool to work at, even if it was just doing small thing.
Perokreco
19
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Joined: 5th Apr 2005
Location: Bosnia and Herzegovina
Posted: 11th Sep 2005 00:15
I also would like somthing much smaller, like some dev team under The Adventure Company or Bohemi Interactive
Avan Madisen
22
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Location: The Castle Anthrax
Posted: 11th Sep 2005 00:22 Edited at: 11th Sep 2005 00:22
If I could pick, I'd pick one of the following, not listed in any particular order:

SmileBit
Big Blue Box
Lion Head Studios
Tecmo
Capcom
Bethesda Softworks

These final ones are development companies no longer in business, but ones I would've liked to have seen go further (and possibly worked for if life didn't suck like it does).

Looking Glass Studios
Team Andromeda

Do I have high expectations or am I just delusional?

Don't look at me like that!
You're just jealous because the voices are talking to me!
TDP Enterprises
19
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 11th Sep 2005 00:34
I would almost certanley want to work for myself, a start up(=TDP Enterprises). This way i am in control and so forth, even if i do not make big budget games, i am in control of the final product, and could control the business descisions. If i could not do this, i would still want to work for a small, privetly owned company that had a project capable of making it big enough for the business to go public. That is a great way to make money.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Pincho Paxton
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Posted: 11th Sep 2005 00:34
I've already worked freelance for Activision, and they offered me an In-house job, but I didn't want to move to America...So there...

Avan Madisen
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Posted: 11th Sep 2005 00:35
That freelance work was beta-testing, wasn't it?

Don't look at me like that!
You're just jealous because the voices are talking to me!
Pincho Paxton
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Posted: 11th Sep 2005 00:37
No I was a Graphic Artist for some old 2D games.

TDP Enterprises
19
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Location: on or in front of my computer
Posted: 11th Sep 2005 00:39
I like dealing more on the business and superviseing side of games than the actual creation, but who doesnt?

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Megaton Cat
21
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Location: Toronto, Canada
Posted: 11th Sep 2005 01:02
Haha who in their right mind would let you supervise?


The future is here, and I can't afford it.
TDP Enterprises
19
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Location: on or in front of my computer
Posted: 11th Sep 2005 01:06
Wow, your 16, have never met me in person(that i know of), and you think you know me like your computer.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
jacob w
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Posted: 11th Sep 2005 02:43
sorry i forgot lionhead and Bethesda and all the others

http://liquidxsoftware.com
UnderLord
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Posted: 11th Sep 2005 05:38
I'd go for the highest paying one...now adays it dosnt matter if you like what you do just as long as the pay is good.

When we talk to god, we're praying. When god talks to us, we're schizophrenic.
Fortune never calls on those that have no balls.
TDP Enterprises
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Posted: 11th Sep 2005 05:42
I would pick the company with the most growth potential. Both for me, and the business.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Arkheii
21
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Location: QC, Philippines
Posted: 11th Sep 2005 06:43
If it had to be a big company... Namco
BenDstraw
19
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Sep 2005 06:53
Id be happy with all of them...

But like said above id rather have a small company getting big... cause I would like to be the one who helped them reach the top.

"Why do we kill people who kill people to show people its wrong to kill people"
Megaton Cat
21
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Location: Toronto, Canada
Posted: 11th Sep 2005 06:56
Quote: " Wow, your 16, have never met me in person(that i know of), and you think you know me like your computer."


What does being 16 have to do with it?


The future is here, and I can't afford it.
Tinkergirl
21
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Location: United Kingdom
Posted: 11th Sep 2005 09:52
I most certainly wouldn't want to be more into the organising than the creating. I'd hate to be in a situation where I never laid a hand on a PC in a creative way - just sat there working on shedules, meetings with PR, and making sure the vending machine was full.

*shudder* Gimmie a level design package and the chance to MAKE STUFF!
TDP Enterprises
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Posted: 11th Sep 2005 15:13
Quote: "What does being 16 have to do with it? "

youve had maybe 6 years of intelegent life......
Quote: "Gimmie a level design package and the chance to MAKE STUFF! "
and thats perfectly okay, it take people to make the games. I just enjoy(believe it or not 0_o) the business and design side of making games more than their actual creation.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Megaton Cat
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Location: Toronto, Canada
Posted: 11th Sep 2005 15:38
Quote: "youve had maybe 6 years of intelegent life......"


The moment you are born, you have intelligent life, and you never stop learning. What the hell are you mumbling about?


The future is here, and I can't afford it.
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 11th Sep 2005 15:38
I'd rather work for meself, and small collaberative teams, I'm not really a team guy, I can handle small collaberative online teams, but thats it, not very good at group work, always has been, I like to be in control

TDP Enterprises
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Posted: 11th Sep 2005 16:14
I mean intelligent life, as in game making knowledge, business sense, and experience.

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Megaton Cat
21
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Location: Toronto, Canada
Posted: 11th Sep 2005 16:49
Don't worry, you'll get smarter someday.


The future is here, and I can't afford it.
TDP Enterprises
19
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Location: on or in front of my computer
Posted: 11th Sep 2005 17:07
wow, that was sooo clever.....

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Cian Rice
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Posted: 11th Sep 2005 17:09
Nice one Megaton.

I'd work for Team Ninja.

Seppuku Arts
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Posted: 11th Sep 2005 17:18
Intelligence? Whats that? Never heard of it.

Who's team ninja?

Cian Rice
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Posted: 11th Sep 2005 17:45
Team Ninja! Its the people behind DOA and Ninja Gaiden!

Seppuku Arts
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Posted: 11th Sep 2005 17:47
Evil Inside
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Posted: 11th Sep 2005 18:01
Activision,

But mainly TGC.

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
Megaton Cat
21
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Location: Toronto, Canada
Posted: 11th Sep 2005 18:04 Edited at: 11th Sep 2005 18:08
Quote: " wow, that was sooo clever....."


Yeah, the responses you return are just so damned witty, you should be a Television Producer/Writer.

Quote: " Who's team ninja?"


You should know. They are the guys behind the "breast" vollyball game ever made!


The future is here, and I can't afford it.
Cian Rice
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Posted: 11th Sep 2005 18:07
Nice pun there.

Seppuku go and rent DOA Hardcore 2 for your ps2 already!

David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 11th Sep 2005 18:10
Quote: " I'd fancy Lionhead Studios "


Work experience there next June
(If my school accept that is. By the way, LH is in Surrey before anyone asks.).

Quote: ""Don't tell him your name Pike!"
"
Seppuku Arts
Moderator
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Location: Cambridgeshire, England
Posted: 11th Sep 2005 19:05
Quote: " They are the guys behind the "breast" vollyball game ever made"


Hey I dob't go for vitual woman...oh well could be sad, lonely and pretend



Quote: "Work experience there next June"


Good for you, I had to work in a primary school, first time I've been respected and called Mr Price (woot I had a title) I had power mwahahahaha, the dutch girl was a little bully, not to me, her violence made me almost laugh at times...cool, I'm gonna be a sadist when I grow up

Baggers
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Location: Yonder over dem dere hills
Posted: 11th Sep 2005 19:06
Damn Dave, you lucky git !...yeah I love the idea of working at somewhere like lionhead.

Drew Cameron
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Location: Scotland
Posted: 11th Sep 2005 19:16
Quote: "I like dealing more on the business and superviseing side of games than the actual creation, but who doesnt?"


*Everyone raises hand*

Katie Holmes helps out to speed up development.
Megaton Cat
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Location: Toronto, Canada
Posted: 11th Sep 2005 19:20
You know, it was in the paper that Katie Holmes is changing her name to Kate Cruise soon...


The future is here, and I can't afford it.
TDP Enterprises
19
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Location: on or in front of my computer
Posted: 11th Sep 2005 19:57
Quote: "*Everyone raises hand*"

better chance for me to get my job then...

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Tinkergirl
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Location: United Kingdom
Posted: 12th Sep 2005 03:49
There's often a difference between the Lead Designer, and the Producer - they wear different hats.

The Lead Designers job is to try to make sure the game will be as good as possible. It's to hammer out the design document, arrange meetings with coders, art and designers, and keep the 'vision'.

I'd like to be a Lead Designer.

Producers job is to make sure the game ships on time. They arrange lots of meetings, schedule tasks, arrange backup in case something goes wrong, talks to publishers and marketing, do lunches and interviews with VIPs, makes sure the demo gets to magazines and that screen shots are sent to sites on time. They're there with the stick at milestone deadlines.

I'd hate to be a Producer.

And producers and lead designers fight - they are in different worlds...

LD: "It'll be great! We'll have cutting edge expansive AI that dynamically changes depending on the players actions and the phase of the moon!!!"
P: "We don't have time for that, and its risky - use A* like everyone else."

P: "Hey, LD - make sure the demo is bug free and ready by tomorrow, right? Oh, and I need 40 screenshots too."
LD: "But we've not finished the game yet!! There are bugs we need to fix in the main game to hit deadline!! I've no time for..."
P: "No - do it."

But they're both needed. A game without a Producer will never ship, and a game without a Lead Designer will have no vision and stink.

But try to be both, on anything bigger than a very small commercial project, and you won't be able to keep the two aspects from fighting.

P/LD: "I wanna make it good, but do I have time?!"

(And to answer the original question - I'd like to work for myself as a game maker and freelance designer. And pigs could fly me to work every day in my castle in the clouds .)

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