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FPSC Classic Models and Media / need help with my entity

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Wheel Gator
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Posted: 11th Sep 2005 05:15
I made an ammo entity. every thing works great but the texture dose not show. I saved it as a tga. what is the problem?

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Zero #43
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Posted: 11th Sep 2005 05:31
you dont need it as tga. save it as jpg. then try it

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Wheel Gator
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Posted: 11th Sep 2005 05:37 Edited at: 11th Sep 2005 05:40
the sam thing happened
dose this help

this is the FPE file I copyed >
;Entity Spec

;Header
desc = Ammo Box

;AI
aiinit = appear2.fpi
aimain = ammoglow.fpi
aidestroy = disappear2.fpi

;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1

;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0

;Orientation
model = minigun_ammo.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0

;Visualinfo
texturepath = gamecoregunsmoderndayminigun
textured = ammo_D2.tga
transparency = 1
isimmobile = 1

;Identity Details
isammo = 1
hasweapon = moderndayminigun

;Specific Data
quantity = 1

;Decals
decalmax = 1
decal0 = glowzone

this is what the FPE file >
;Entity Spec

;Header
desc = Ammo

;AI
aiinit = appear2.fpi
aimain = ammoglow.fpi
aidestroy = disappear2.fpi

;Spawn
spawnmax = 1
spawndelay = 500
spawnqty = 1

;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0

;Orientation
model = ammo2.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0

;Visualinfo
texturepath = gamecoregunsmoderndayminigun
textured = holder1.tga
transparency = 1
isimmobile = 1

;Identity Details
isammo = 1
hasweapon = moderndayminigun

;Specific Data
quantity = 1

;Decals
decalmax = 1
decal0 = glowzone

Two wrongs don't make a right ,but three lefts do.
Zero #43
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Posted: 11th Sep 2005 05:54
;Orientation
model = ammo2.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 0





thats ur code above, here is what i think, i dont see anywhere that you called the object ammo2.x anywhere. maybe that could be the problem. and are you sure that the targeted fpe file goes directly to your texture? where did you place ur texture? you need to have ur texture in the same place as ur object, fpe, and other stuff. does that help??

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Wheel Gator
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Posted: 11th Sep 2005 05:56
its all in the same file.

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Zero #43
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Posted: 11th Sep 2005 06:00
hmmmmmmmm, does your entity load in the FPSC editor? if so, the texture doesnt show right? ummmmm... i had this same problem with one of my models. dang, ummm.... crap.... i dont know what i did. try targeting the jpg, if u didnt already. [Edit] ah, i just saw your post above, nvr mind. ok i dont think i know what to do. ummm... how about posting a screenshot of what happens, and what you want to happen

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Wheel Gator
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Posted: 11th Sep 2005 06:12
what the F@#$ I can't take screenshots?

well this is what it looks like it floats and rotates like other ammo packs, but its all white. wtf do I do.

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Zero #43
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Posted: 11th Sep 2005 06:17
well, i was trying to be constructive. anyway, ummm, post a picture of just the texture ur trying to place on the object.

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Wheel Gator
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Posted: 11th Sep 2005 06:20
ok sorry for being mean I have been working on this for hours.

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Zero #43
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Posted: 11th Sep 2005 06:29
its no prob. ok, i see the texture. try this:

;Visualinfo
texturepath = gamecoregunsmoderndayminigun
textured = holder1.tga
transparency = 1
isimmobile = 1


you are calling your texture onto ur weapon, not the ammo.

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Wheel Gator
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Posted: 11th Sep 2005 06:34
sorry please try again.

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Zero #43
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Posted: 11th Sep 2005 06:35
you set transparency to 1 meaning you see through or past the texture

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Wheel Gator
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Posted: 11th Sep 2005 06:39
do I set it to 0. if so that did not work. ???

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Zero #43
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Posted: 11th Sep 2005 06:41
;Itemproperties
defaultstatic = 0
materialindex = 3
collisionmode = 0
debrisshape = 0
explodable = 0


what about the material index, is it supposed to be 3??

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Wheel Gator
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Posted: 11th Sep 2005 06:42
? what dose it mean?

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Zero #43
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Posted: 11th Sep 2005 06:45
material index is what the fpe file will locate, if its 1 it goes to x if its 2 it goes to x and so on, try using different numbers, 1, 2

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Wheel Gator
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Posted: 11th Sep 2005 06:49
#'s 1 2 4 do not work.

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Zero #43
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Posted: 11th Sep 2005 06:52
Visualinfo
texturepath = gamecoregunsmoderndayminigun
textured = holder1.tga
transparency = 1
isimmobile = 1


it should be
texturepath = gamecore\guns\modernday\minigun
texture = holder.tga (or jpg wichever)
transparency = 0
isimmobile = 1

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Wheel Gator
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Posted: 11th Sep 2005 06:54
sorry did not work.

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Airslide
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Posted: 11th Sep 2005 07:22
Make sure your texture is in that directory.

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Wheel Gator
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Posted: 11th Sep 2005 07:24
it is.

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Zero #43
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Posted: 11th Sep 2005 16:18
this isnt what wil fix ur problem, but, dont make ur item immobile

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Wheel Gator
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Posted: 11th Sep 2005 19:02
ok

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Wheel Gator
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Posted: 12th Sep 2005 00:29
here it is. if anyone can fix it that would be great.

Two wrongs don't make a right ,but three lefts do.

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Zero #43
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Posted: 12th Sep 2005 05:08
i am downloading it now

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Zero #43
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Posted: 12th Sep 2005 05:13
HA figured it out!!!, you have to change ur texture to holder_sp.tga, and change it to appear1.fpi instead of appear2.fpi

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Wheel Gator
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Posted: 13th Sep 2005 02:21
Hey Zero #43 can you send me my file back mine dosen't work.

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Zero #43
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Posted: 14th Sep 2005 18:43
oh yea, sure, srry for the late post. here ya go.

EDIT: Dang it, it didnt send the file with. hold on

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Wheel Gator
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Posted: 14th Sep 2005 20:49
can you e-mail it to me wheelgator@cox.net

thnx.

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Zero #43
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Posted: 14th Sep 2005 22:07
here is your model, it let me upload it now, just remember what i said to do and it will work

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Wheel Gator
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Posted: 15th Sep 2005 03:47
thanx so much it worked.

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Zero #43
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Posted: 15th Sep 2005 05:17
yep, no problem, if you need any other helps** just post them here.

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Wheel Gator
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Posted: 15th Sep 2005 16:18
Ok I have another problem. I made a concreat block entity and when I load it as an entity the texture shows in edit mode, but when I test play there is no texture. What is the problem?

Two wrongs don't make a right ,but three lefts do.
Zero #43
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Posted: 15th Sep 2005 19:25
ok, send me the file.

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Wheel Gator
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Posted: 15th Sep 2005 20:59
I'll do that when I get Home. around 7:00pm

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Zero #43
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Posted: 15th Sep 2005 22:06
ok

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Wheel Gator
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Posted: 16th Sep 2005 02:42
here it is

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Wheel Gator
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Posted: 16th Sep 2005 02:45
P.S. this is part of an object pack for FPSC http://forum.thegamecreators.com/?m=forum_view&t=60714&b=24
Thnx for your help.

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Zero #43
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Posted: 16th Sep 2005 19:25
yup, just downloaded it now, testing it now too.

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