Hi everyone,
Well I have finally got Dark Matter models in to FPS Creator V1.
Please note, if the entity is set to dynamic it will appear invisible in FPS Creator v1. So set them to static. You also set the scale parameter to around 2000.
By the way if you haven't got paintshop pro or photoshop Use IrFanView (its free) and its .dds plugin to open the model's DDS files (texture files) and save them as .tga files.
download at http://www.irfanview.com/
I am going to try and do a video tutorial for importing models into FPS Creator. Its seems a common headache for newbies like me.
However have one problem and few question.
In Darkmatter packs you get several .x files for each model. Even if I just reference one of these .x files in the FPS Creator .fpe file the model is still static.
How to you get the models to animate in FPS?
Can you reference more than one .x file in a .fpe?
Many thanks
Mark