Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / directx and clipping

Author
Message
Wanja
16
Years of Service
User Offline
Joined: 28th Aug 2002
Location:
Posted: 28th Aug 2002 17:44
Is there a way to use the MinZ and MaxZ fields of the the D3DVIEWPORT struct in DBPro to fix clipping?
MrTAToad
16
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 28th Aug 2002 18:46
As a sidenote - can you get the DX8 handle(s) for passing to other programs (eg DLL's etc) ?

Yes, I really am THAT good...
Wanja
16
Years of Service
User Offline
Joined: 28th Aug 2002
Location:
Posted: 29th Aug 2002 23:10
Help

DSG
16
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Hampshire, England
Posted: 29th Aug 2002 23:44
The 'SET CAMERA RANGE MinZ, MaxZ' is used for setting the near and far clipping planes.

Wanja
16
Years of Service
User Offline
Joined: 28th Aug 2002
Location:
Posted: 30th Aug 2002 03:46
The max camera range is to low for our game!
We need to render the objects in a special order, so access to the z-buffer is necessary... can this be done with c++dlls ??? Any suggestions ?

Our game is a space simulation with real scale objects (Planets, ships, etc.)

las6
16
Years of Service
User Offline
Joined: 2nd Sep 2002
Location: Finland
Posted: 2nd Sep 2002 12:50
what is the max camera range?
Meaning that I once did a space simulation in normal DB with camera range of 100 000 000... and quite huge planets and all. It was fun, but there were some clipping errors.

why the need for special z order? could you explain it a bit more...?

Specs :: [1333Mhz : 256DDR : Geforce 2 Mx 64MB]

Login to post a reply

Server time is: 2019-08-21 06:01:39
Your offset time is: 2019-08-21 06:01:39