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FPSC Classic Models and Media / How do you import your own models?

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Evil Inside
18
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Joined: 1st Jun 2005
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Posted: 19th Sep 2005 18:58
This maybe posted yet also in the wrong forum but...

I can't find anywhere in the FPSC manual how to import your own models, can someone be kind to tell me, please? Thanks.

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
Deadwords
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Location: Canada
Posted: 20th Sep 2005 00:45 Edited at: 20th Sep 2005 00:45
http://forum.thegamecreators.com/?m=forum_view&t=60680&b=24

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Zero #43
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Posted: 20th Sep 2005 02:37
Skalex, he askd how to import not what..... tisk tisk tisk

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Deadwords
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Posted: 20th Sep 2005 02:57
it's more simple to request it...

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
snowdog
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Location: London
Posted: 20th Sep 2005 15:34
It may be simpler to request it, but a lot of people (myself included) would like to know how to do it themselves. If you could give us some instructions that'd be much appreciated.
Zero #43
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Posted: 20th Sep 2005 17:32
yes, thats what i want to do also, i want to make it myself not request it

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Matinuker
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Posted: 20th Sep 2005 21:40
I can't work out how to re texture, please tell us that as well
snowdog
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Posted: 20th Sep 2005 21:46
I think it'd be great if some kind people were to write some quick fool-proof tutorials on how to do various things such as re-texturing, importing models and scripting. Would be very helpful for me and others that are new to the world of 3D modelling and FPSC. Then they could be stickied so that nobody could miss them!
Deadwords
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Location: Canada
Posted: 21st Sep 2005 00:48
i'm currently planning to make a full tutorial about entity importation in my free times.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
snowdog
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Posted: 21st Sep 2005 01:07
Cheers, much appreciated
Cellbloc Studios
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Location: Atlanta, GA
Posted: 21st Sep 2005 02:13
@snowdog:

Sorry, fool-proof tutorial will not happen because of how many different types of application are involved. Example is modelers. I know of 6 off the top of my head that would take numerous pages to do.

I actually wrote a tutorial back in February for the EA version, step by step. Worked very well.

I honestly don't know how much simpler the scripting system can get. You only have to one variable to worry about “state”.

Retexturing. Same issue as I stated before, too many different modelers. One of my biggest problems is that I don’t have stuff like MilkShape or TrueSpace so I cannot write for them. I have been using Max for about 15 years now and most people cannot afford Max (which I completely understand, it’s not a cheap).

Sorry that I wasn’t much help, but I wanted to give you a heads up on some of the issues you may face when asking for a tutorial.

Take care!

-This...is my boomstick!
snowdog
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Posted: 21st Sep 2005 03:23
3ds max tutorials on importing models and retexturing would be perfect for me please
Rik Vargard
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Posted: 21st Sep 2005 13:02
For me too, please !!!

Renzo
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Joined: 20th Sep 2005
Location: italy
Posted: 21st Sep 2005 13:10
For retexturing a model you don t need to work on the model but only change the texture .. example
if you want to replace the texture of thi model

?:\...\The Game Creators\FPS Creator\Files\meshbank\scifi\scenery\furniture\crateh\crate_h.X

you need to change this texture

?:\...\The Game Creators\FPS Creator\Files\texturebank\scifi\scenery\furniture\crateh\crate_h_d2.dds

then you need to change this file

?:\...\The Game Creators\FPS Creator\Files\entitybank\scifi\furniturea\crateh.fpe

this line at the end of the file

--------------------------------------------------------------------
;visualinfo

textured = texturebank\scifi\scenery\furniture\crateh\crate_h_d2.tga

--------------------------------------------------------------------
Cellbloc Studios
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Location: Atlanta, GA
Posted: 21st Sep 2005 16:56
Done. Search the forum for Feb tutorial that I wrote.

-This...is my boomstick!
Evil Inside
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Posted: 21st Sep 2005 23:28
You're not helping.

† Evil Inside † Upcoming projects: Heresy & The Ghastly Panic
Cellbloc Studios
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Posted: 22nd Sep 2005 20:15
The Hitman
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Location: usa
Posted: 22nd Sep 2005 20:38
hey has anyoe had any luck creating new models with animation ? or new weapons from scratch
Deadwords
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Posted: 23rd Sep 2005 00:43
The Hitman, i already imported a AK47 in my FPSC. All animated, modeled by me. It's very simple for me.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
The Hitman
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Location: usa
Posted: 23rd Sep 2005 02:36
Are you using scripts from fps models or creating ur own ? im just trying to figure out how to create the models with animation then exporting it so it will work with fps

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