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Work in Progress / Deathquest - MMORPG

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TDP Enterprises
19
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Joined: 28th Mar 2005
Location: on or in front of my computer
Posted: 17th Feb 2006 12:19 Edited at: 17th Feb 2006 12:20
lookin foward to seein more progress

Box World.....WIP coming soon....
jasonhtml
20
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 17th Feb 2006 16:00
o ya, forgot to tell you guys, im doing a diff. system than monthly payments...

i think ill be using paypal for this one: ill be doing sorta what they do for xbox live, you purchase "Game Cards" worth either 6 months($5,may change) or 1 year($9,may change)

i think monthly payments are sorta a hassle

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 17th Feb 2006 16:42
Thats pretty much what they do for WoW. I'd suggest a one monther though, people would want one a more trial period rather then starting off with an obligation.

Why make sense when you could make brownies?
jasonhtml
20
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Location: OC, California, USA
Posted: 17th Feb 2006 18:20
ya, there is a free 1 month trial

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Sergey K
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Posted: 17th Feb 2006 22:14
aww.. not free..

hate payable games. (well mine will be ecantualy payable - but it wont be soon)

jasonhtml
20
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Location: OC, California, USA
Posted: 17th Feb 2006 23:30
i hate them too.. its just, i need a little bit of money to keep the site up(i purchased a domain and im working on the site with a friend; when its finished ill release it) and stuff like that, thats why im trying not to make it too expensive like other MMOs (ex. WoW is like $15 per month ; but i dont care much, i hate WoW )

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Sergey K
20
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Posted: 18th Feb 2006 00:59
why wont you use some free host like i doing?

The admiral
22
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Posted: 18th Feb 2006 01:06
He has to cover the server costs you know and its only a small amount not unreasonable.

The admiral
Sergey K
20
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Posted: 18th Feb 2006 01:20
aha
well im covering MY server costs by making and selling plugins..

anyhow. why he cant use his own money or something
or make the server on his own computer

The admiral
22
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Posted: 18th Feb 2006 03:29
Cause most internet providers dont let you use your home line as a server. Selling plugins wont make you enough to keep a server live for a mmorpg.

The admiral
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 18th Feb 2006 05:00
how many isp`s actually say you cant host a server off your pc? 1st ive heard, ive hosted a few server apps off my various pc`s and havent had any problems, and i dont think its a very good idea to think about howto charge people for your game before youve even made it, and you havent got to the stage where you need a dedicated server with a really high badwidth line.

Halowed are the ori.
jasonhtml
20
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Location: OC, California, USA
Posted: 18th Feb 2006 06:21
i never even said server thats way in the future... at the time being, i need it for the site and thats mostly it...

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Oneka
20
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Joined: 24th Apr 2004
Location: Hampton,VA
Posted: 18th Feb 2006 06:32
Why do I never get comments on my game? :/


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
dark coder
21
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Location: Japan
Posted: 18th Feb 2006 08:16
atleast there not negative ones :p,

so your telling me that paying for the main site is more important than getting a server for your mmorpg?, and besides hosting a site doesnt cost much depending on how much bandwidth it uses.

Halowed are the ori.
jasonhtml
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Location: OC, California, USA
Posted: 18th Feb 2006 15:51
@dark coder: SHUT UP!!! UR ALWAYS BOTHERING ME!!! i dont need a HUGE server right now! i only need that when i have like 1000+ people!! right now i have 3! my 2 friends and I!

@oneka: idk, i think mine just gets more posts cause of the cost controversy, not really anything to do with the game itself... but i do look at urs though, if that makes you feel better

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
The admiral
22
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Posted: 19th Feb 2006 00:26
Well you will need a server if people are to play this game.

The admiral
jasonhtml
20
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Location: OC, California, USA
Posted: 19th Feb 2006 06:03 Edited at: 19th Feb 2006 06:04
i have a server and it works fine

btw, this is a screenshot of the login screen that i forgot to post earlier
in the picture, the land is where you will preview your characters before you log into them

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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Sergey K
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Posted: 19th Feb 2006 07:27
is that a player names that online atm, in right side of your scren?

Profit
18
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Location: United States
Posted: 20th Feb 2006 03:25 Edited at: 9th Nov 2007 00:12
Jason, if you need to pay for something, get a job. Don't make gamers pay for a game that 1) Is extremely unprofessional, 2) Is no where near complete, and 3) Isn't as fun as some of the other, free, mmorpgs.

common people are walking in line.
jasonhtml
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Posted: 20th Feb 2006 19:41
@gogeta: thats the list of characters that one person has on there account, you can have up to 5 per account; since registering is finished yet, you can just click the login button with the user and pass blank and just choose a character name for testing

@open: "1) Is extremely unprofessional"; well, that not very nice and quite obvious as i dont have a bagillian dollars to fund a true company
"2) Is no where near complete"; that is such a lie, what do u think im doing? sitting around all day and acting like im doing progress? i have the server working, you can select creatures, chat, collision, gravity and im working on inventory right now and my friend is working on battle and then AI is next... i wouldnt say "no where near complete", im definetly more than half way
"3) Isn't as fun as some of the other, free, mmorpgs"; how would u know retard? the only way you could have played it was if you hacked my pc, made it a zombie to turn on my server and then run the game off ur pc, so you wouldnt know

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
dark coder
21
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Location: Japan
Posted: 20th Feb 2006 19:52
wow and i thought you had it out for me,

Quote: "that is such a lie, what do u think im doing? sitting around all day and acting like im doing progress? i have the server working, you can select creatures, chat, collision, gravity and im working on inventory right now and my friend is working on battle and then AI is next... i wouldnt say "no where near complete", im definetly more than half way"


im not sure you realise how much work an mmorpg needs, if it was 50% i would expect to see caracter creation completed, with accessories and npc`s and battle scenes, tbh all youve posted sofar is a terrain and sky with a overlaying sprite be it a 'login' screen or 'inventory'

while i have no problem with people posting mmorpg`s, its just i dont think you even realise how much work needs to be done in an mmorpg, you seem to think you know everything that needs doing and you think your at around half way, but the truth is your closer to 5%.

and whats with insulting everyone? were just stating our opinions, as you seem to have briefly planned some aspects, i mean youve planned that your going to charge customers a monthly fee, yet you probably havent thought about how you will make the transactions secure, etc etc etc blah blah

Halowed are the ori.
Sergey K
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Posted: 20th Feb 2006 20:09
agree with open_Froz.

jasonhtml
20
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Location: OC, California, USA
Posted: 20th Feb 2006 20:17
OMG!!! DARK CODER! U DONT UNDERSTAND! I DO! ive been working on this game for 4 friggin long years! LONGER THAN ANYONE ELSE HERE! and i have more screenshots coming, im just spending my time making changes because im getting low fps lately!

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
dark coder
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Location: Japan
Posted: 20th Feb 2006 20:38
i never once said i didnt doubt how long youve been planning it. just i doubt what youve been planning, realistically if you showed any avid mmorpg player the screenshots you have presented they would most definently not agree that its 50%.

and my main gripe is that your screenshots dont sem to ever support your 'hype' for instance you said that you can now select creatures, not exactly sure what that means but where are these creatures? wheres this chat system in action? wheres this battle system? etc etc

Halowed are the ori.
Oneka
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Location: Hampton,VA
Posted: 20th Feb 2006 20:44
Dude...didnt you just say not to long ago you finished your chat system after working on it for 3 months? :/ thats pretty sad....


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Chris Franklin
19
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Location: UK
Posted: 20th Feb 2006 20:45
I agree with dc here sorry jason looks more like 5 percent to me unless you have updated screens to prove to me of course i'm giving you a chance i'm not going to flame you if you don't show screens i just want to see more of the in game stuff

jasonhtml
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Posted: 20th Feb 2006 21:05
im taking screens later! i told u! they are finished!

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Bush Baby
19
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Joined: 23rd Apr 2005
Location: A cave beneath Jerusalem
Posted: 21st Feb 2006 01:35
Jason, having ideas for a game, is not working on a game.
From what I can tell, I've progressed more on my game, in the 4 years you have supposedly been "working" on your game, in the past 2 weeks and I'm lazy.
I work on my game about once a week, and play Guild Wars the rest of the time, and I'm progressing alot faster. And whoopy, a login screen. I had that on day 2.
And Dark Coder has said basically everything I wanted to.

"I will gladly admit I was owned."
jasonhtml
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Posted: 21st Feb 2006 03:13
bush, u dont know how hard it is to make an mmorgp, so dont criticize me for taking a long time

and as ive said more than 10 times: 1 year of designing and 3 years of development

and I HAVE MORE THAN JUST A LOGIN SCREEN!!! JEEZ! I SAID ILL POST THEM IN A BIT!!!!

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Profit
18
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Location: United States
Posted: 21st Feb 2006 03:35 Edited at: 9th Nov 2007 00:13
Quote: "well, that not very nice and quite obvious as i dont have a bagillian dollars to fund a true company"


you don't need 1 penny to make a quality game once you have the right software (and im assuming you at least have those)

Quote: "
that is such a lie, what do u think im doing? sitting around all day and acting like im doing progress? i have the server working, you can select creatures, chat, collision, gravity and im working on inventory right now and my friend is working on battle and then AI is next... i wouldnt say "no where near complete", im definetly more than half way"


you're not even close to half way. and my point was, not even close to the point where you should be charging people to play.

Quote: "
how would u know retard? the only way you could have played it was if you hacked my pc, made it a zombie to turn on my server and then run the game off ur pc, so you wouldnt know
"

thats about the stupidest thing i've ever heard.

common people are walking in line.
dark coder
21
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Posted: 21st Feb 2006 07:25
Quote: "1 year of designing and 3 years of development"
, not like thats any better.

but seriously how long does it take to post acreenshots of you and a friend online? using your semi complete battlesystem using the monsters youve picked, im sure that if most people had made all of the features you say they would be very happy.

Halowed are the ori.
Bush Baby
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Location: A cave beneath Jerusalem
Posted: 21st Feb 2006 14:52
Quote: "bush, u dont know how hard it is to make an mmorgp, so dont criticize me for taking a long time"

That was dumb.
How do you know, what I don't?
If you keep thinking people don't know jack squat about MMORPGs,
you're basically saying you know everything there is needed to be done. So don't tell me what I don't know, because buddy, I know how hard it is to make a MMORPG.
If you have been really working on this for 3 years, it'd be a ton farther.
A ton farther.
That's all that need be said.

"I will gladly admit I was owned."
jasonhtml
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Posted: 21st Feb 2006 17:53 Edited at: 21st Feb 2006 17:54
@bush: no, cause i actually have a life; i do stuff with my friends and dont work on it every single day

@dark coder: well, the battle system isnt finished yet... and i cant see other people online yet.. im still working on that(they can log in and stuff, i just cant see them in my client =P)

@everyone else whos nice: heres some new screenshots i took this morning

Pic1: Trees near the beach

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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jasonhtml
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Posted: 21st Feb 2006 17:54
Pic2: Chat box working, finally

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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Chris Franklin
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Posted: 21st Feb 2006 17:55
That's all i asked for looks cool get some people in there for the models

jasonhtml
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Posted: 21st Feb 2006 17:58
Pic3: a creature (sphere, cause i havent exported my bee, goblin, or mandragora to .x yet) being selected by me

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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jasonhtml
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Posted: 21st Feb 2006 18:08 Edited at: 21st Feb 2006 18:10
and heres a short video of the bee idle animation im working on, i think it needs to move its legs or something though...(its an avi file; 2.4 Mb)

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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Bush Baby
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Posted: 21st Feb 2006 19:58
Quote: "@bush: no, cause i actually have a life; i do stuff with my friends and dont work on it every single day
"

That being said, I'd like to give you more credit.
However, I still think you could be farther.
And by the way, those ever green trees have a very nice and cartoony style to them. They fit with everything very well.
How come you aren't using that character model you had shown us a while back?
-Bush Baby

"I will gladly admit I was owned."
Oneka
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Location: Hampton,VA
Posted: 21st Feb 2006 21:51
It looks nice but the FPS rate is horrible....8 fps?


Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
jasonhtml
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Posted: 22nd Feb 2006 00:41
@bush, ill do that soon, my friends want me too, but ive been lazy to export it =/

@oneka, ya... thats the problem im trying to fix

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Bush Baby
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Posted: 22nd Feb 2006 16:35
Quote: "ill do that soon, my friends want me too, but ive been lazy to export it =/
"

Lol

"I will gladly admit I was owned."
jasonhtml
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Posted: 26th Feb 2006 16:54
heres a new screenshot i took; the forest being looked at from a cliff, and it shows my inventory i got it to work yesterday and ill be adding a lot of items soon

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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Sergey K
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Posted: 26th Feb 2006 17:40
dark coder
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Posted: 26th Feb 2006 18:04
519k polys ._O, look into billboarding models cut that down to 20k if done right , anyways i like the font for the players, but yeah fps is pretty bad, or try lod even.

Halowed are the ori.
jasonhtml
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Posted: 26th Feb 2006 18:44
ya, i know the fps is bad... but its mainly because of slow and too many calculations, its the same fps even if i hide all of the trees

and here is a pic of the latest inventory

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/

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jasonhtml
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Posted: 5th Mar 2006 04:09
well, an update even though no new screenshots yet:

-added file encryption so that no one can copy my files
-added a loading bar
-FPS now doesnt go below 21 yay!

the only problem is that decryption is a little slow and it increases load times... but thats about it. am also looking to export the human, bee, and mandragora soon

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
Profit
18
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Posted: 5th Mar 2006 04:42
Awesome work Jason. By the way I read about this game at your website, and when I was done, I had to wipe the drool off my face/workstation.

common people are walking in line.
General Sephiro
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Posted: 5th Mar 2006 04:56
Quote: "4 friggin long years!"
I'm sorry to hear that, not to seem to negative on this project but, meh free-speach + constructive crit...

What's up with the out ragous number of poly's used?!?! Standard levels consist of well below 100k amount of poly's.

As some people have pointed up above... the FPS 7????
Quote: "FPS now doesnt go below 21 yay!"
your yay'n about 21 fps???? You really require to optimize this game so it can even be playable.

Now for the good points: I'm glad to see your still optimistic about your project being successful its the key to success you know . One serious question though, do you plan on optimising your game with a farrrrrrrrrrr...rrrr..rrrr...rrr*deep breath*rrrrrrrrrrrr lower poly count?

Good luck

jasonhtml
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Posted: 5th Mar 2006 07:40
@Froz: thx

@General: ya, im yayin' about 21 fps cause thats its lowest while doing a lot of calculations(ex. this happens while in a forest) it goes up to 30 fps in normal grounds(like towns and plains ect.)

and the 500k polys, well, i dont see too much of a problem since i want to make a camera radius as far as possible, and mind, that most of these screenshots are on the highest settings that im making available(medium settings display about 400k polys in that same spot) and im still working on it, so there is always room for improvement

also, before i showed screenshots of the forest, it used to be 1.5 million polys, that scared me and forced me to lower it by removing more than half the polys on the tree models

Deathquest (MMORPG)
Deathquest Thread: http://forum.thegamecreators.com/?m=forum_view&t=61108&b=8
DD Studios Website: http://www.geocities.com/jasonhtml/
WarGoat
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Posted: 6th Mar 2006 14:16
do this: make a the radius of the camera huge, if you want, but do a function that if the distance between you're object and another object is higher than a number tat you'll make, hide the object else show the object. That should reduce the polygons count, if you aven't already did that. Then, if the object is not in screen, hide it, it should also lower the polys, if, again, you aven't already did that.

but anyway, good luck with you're project, it's coming along good. Hope to see some multyplayer screenies soon.


Windows XP,pentium IV, 3.0 MGZ, 1024 mb memory, 256 mb ATI Radeon PCIE X700 Pro 'sett squadron back on the assault'

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