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FPSC Classic Models and Media / First gun in progress, springfield xd

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Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 00:59
Feedback helpful and welcome.
Springfield xd pistol.

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Evil stick
14
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Joined: 27th Mar 2005
Location:
Posted: 23rd Sep 2005 01:28
nice, now just make it more 3D.
Deadwords
14
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Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Sep 2005 01:31
good work. now as Evil Stick said, model the details.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 02:41
Im working on it! Luckily this gun will be available in my game soon enough. I am "roughing it in", working from general to specific. Go to keep it low poly though! I think I'll make all of springfield armories pistols and rifles before it is over!
Thanks
Jarrett
ps I am doing requests as well!
Deadwords
14
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Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Sep 2005 03:46
our "secret" game (i hope i dont say too much), or your game?

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Zero #43
15
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Joined: 5th May 2004
Location: ** in your head **
Posted: 23rd Sep 2005 03:55
what did you make it in??

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI MOBILITY™ RADEON™ 9700 128MB DDR, 80GB Hard Drive
Deadwords
14
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Joined: 2nd Feb 2005
Location: Canada
Posted: 23rd Sep 2005 04:26
i think he uses Cinema4D

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 15:33
Yep, Cinema 9.1. Alex, I thought this would be for our game, its a stealthy little pistol I think. Do you think the mods would make an animation forum? Oh, and I got a couple of fragmotion questions. I imported the base figure(.x format) into fragmotion. I can scrub back and forth to look at all 2498 animation frames. I am unsure where to put my new animations(for the knife) so I made a new->animation. What I am tryign to do is copy the key frames of one pose in the 2498 frame animation, then go to my new animation and paste those keyframes onto the new animation, kind of like stealing poses from one and using as poses on the new one, only I cant get it working. Take a look and see if you can copy and paste a pose from one animation to a new one, then move the timeline down and do it again. I can do it once, but it doesn't want to keep the first pose on frame 1 when i try to paste the second pose onto frame 6.
Thanks,
j
Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 17:19
New shot with wire overlay. It is tough to low-poly model, for me. I am from a high-poly background, so I am learning to model economically. Bear with me guys, I will get it looking good, and with alex's help we will get it in game as a freebie to preview our modern weapon pack.

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Cellbloc Studios
15
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 23rd Sep 2005 20:38
Ah, the old Extrude and Bevel combo. Nice job!

-This...is my boomstick!
Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 23rd Sep 2005 21:17
Cellbloc, how did you guess?
I am new to this, so be easy on me guys. I am committed though, and you shall have an xd soon. I have to get my gunstore friend to loan me one so I can record it though.
Deadwords
14
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Joined: 2nd Feb 2005
Location: Canada
Posted: 24th Sep 2005 00:35
awsome job on the gun, Jt
Quote: "Alex, I thought this would be for our game, its a stealthy little pistol I think. Do you think the mods would make an animation forum?"

awsome pistol, it deserve a place in our pack. an animation forum would be great.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Cellbloc Studios
15
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 24th Sep 2005 20:25
@Jtbullet:

15 years of creating models (10 years professionally) you can tend to "view" how people create models. The sad part of that is I cannot watch movies such as "Toy Story" without thinking of UVW Unwrap modifiers... it is quite a shame.

But really, for starting out, you’re on the correct path. Don't worry too much about polygon count until you learn the modifiers.

-This...is my boomstick!
Sunflash
14
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Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 25th Sep 2005 00:03
Cellbloc Studios, Can you make character models and animate them?

When FPSC gets good enough, lets make a Redwall game!

FPSC HEAR OUR PLEA, GIVE US MORE MODEL FORMATS AND SET US FREE!
Deadwords
14
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Joined: 2nd Feb 2005
Location: Canada
Posted: 25th Sep 2005 03:14
everybody that model can do that. everybody that have FragMotion can animate his model by importing the FPSC's character animations.

=-{SKaleX}-= Current Projects: -Insane Killer-=-Chaos Zone-
Cellbloc Studios
15
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 25th Sep 2005 10:28
@Sunflash:

Si.

-This...is my boomstick!
Conor B
14
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Joined: 10th May 2005
Location: Dublin, Ireland
Posted: 25th Sep 2005 14:49
Cellbloc Could you help with my game. You could be the character modeler. The game is twisted. JtBullet - nice gun. Post more pics soon.

Conor B
Jtbullet
13
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 25th Sep 2005 22:44
Thanks guys. Modifiers Cellbloc? You must be a max user. It's deformers in cinema i think. Fpsc should work out a bundle with milkshape and fragmotion.
Cellbloc Studios
15
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Joined: 15th Mar 2004
Location: Atlanta, GA
Posted: 26th Sep 2005 16:38
@JTBullet:

Yeap. Max user. Once you get the handle of deformers, breaking it down to a lower polygon count is pretty easy. Books will tell you to think about lower polygon count first, but trust me, you will have to make a high res render of your model and if you start with a low polygon count, it is a pain to get it to where you need it.

Best of luck with the modeling! Modeling is fun and rewarding (and as you can see, always in demand)

-This...is my boomstick!

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