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FPSC Classic Scripts / Arena + Single + Save/Load

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iceViper
18
Years of Service
User Offline
Joined: 25th Sep 2005
Location:
Posted: 25th Sep 2005 20:58
Okay, I bought FPSC v1. I'm enjoying it so far.

However, I have a couple of things I need clarified.

1) I've merged both the arena and singleplayer mode together. My question is, how do I go about loading other levels? Or would that totally mess over the multiplayer mode?

2) In case #1 fails, I'm creating a "loader" for my game. It's pretty much already done...however, save games are an issue. >_< Does FPSC have any functions to write to a file? If not, does it have -any- way of telling -anything- how it closed?

IE : Gameover or Won.

3) Is their a way to enable explosive weapons in Multiplayer?

IE : Rocket Launcher, Grenade, Glavie

------------------------------------------------------------
Those are my questions.

Head of Seilênos
http://www.seilenos.ca
Evil stick
19
Years of Service
User Offline
Joined: 27th Mar 2005
Location:
Posted: 25th Sep 2005 23:11
1) How, none of us have done that.
2) Working on it, cross your fingures.
2) No, and just think about that lag......same thing as with physics.
iceViper
18
Years of Service
User Offline
Joined: 25th Sep 2005
Location:
Posted: 25th Sep 2005 23:39
1) Combine both the Single Player and Multiplayer Main Menus. Very easily done.

However, it still "resrtricts" the physics and AI if you host/join a game. (They work fine in singleplayer.)

Attached is my both.fpi. Still probably a bug somewhere. (Even though it's like 30 lines of code. ) if anyone knows the varible for hosting, tell me and I'll add the win and loose game.fpi's.

2) *hopes*

3) Not really. Having all the physics in mayhaps, but running a projectile weapon, not so much.... (Especially for those of us without dialup. >_> It's not a very good excuse... and I really wonder why it's not in the creator.

Head of Seilênos
http://www.seilenos.ca

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