Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / AI v 2.1.3

Author
Message
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Oct 2005 00:05
I became aware that lee wanted to be evil and all by changing animations, well, lee, I will sell my V1 code for 1million dollars on ebay. I just have to say that it is endorsed by, ricky lee anderson, yeah.

And here is an update to 2.1.2, mainly just changing animations for you. Man, I'm gonna have to do that for all of them...

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"

Attachments

Login to view attachments
Zero #43
19
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 1st Oct 2005 00:09
is it all one script for one purpose??

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Oct 2005 00:30
general purpose...

I am gonna post 2.0 (which worked a bit well) too, I am not testing these, as they are just updated old scripts, mainly for the animations.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"

Attachments

Login to view attachments
Zero #43
19
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 1st Oct 2005 00:35
what are they for thougH??? i want to use them

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Oct 2005 00:46 Edited at: 1st Oct 2005 00:46
Enemies...

Mostly auto fire though, I never got around to the sniper or rocketer that I promised. Mabey later. After 3.0 (oops)

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
Zero #43
19
Years of Service
User Offline
Joined: 5th May 2004
Location: ** in your head **
Posted: 1st Oct 2005 00:51
k

Intel® Pentium® 4 Processor w/ HT Technology 3.4GHz 800MHz FSB w/ 512KB Cache, 1GB DDR PC-2700 at 333MHz - 1x1024 SO-DIMM, ATI RADEON™ 9550 256MB DDR(<<soon ), 80GB Hard Drive
cardine
18
Years of Service
User Offline
Joined: 20th Apr 2005
Location:
Posted: 1st Oct 2005 03:39
The AI no longer sits anymore

But...... they do fall down every couple of seconds. Is there any way to fix that?

My-Free-Coupons.com
CardineHosting.com
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 1st Oct 2005 03:44
find me an animation that looks more like a melee attack.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
cardine
18
Years of Service
User Offline
Joined: 20th Apr 2005
Location:
Posted: 1st Oct 2005 03:56
Well you could just have no animation, or no melee attack. (I think that no animation looks for realistic then the player falling).
If I removed the melee attack of the script, would it still function normally (just without melee)?

My-Free-Coupons.com
CardineHosting.com
Mr Flowerkohl
19
Years of Service
User Offline
Joined: 19th Jan 2005
Location: Deutschland - Germany
Posted: 2nd Oct 2005 17:09
whats the best AI for now ???

yeah...thats the ticket !
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 3rd Oct 2005 23:14
you should try them out:
2.0 is more complex, higher actions. low enemy thinking

2.1.2 is less complex but doesn't make the enemy stupid. no enemy thinking

3.0 (which will be realesed to BullShox and WheelGator and latter to the community) is in progress, but it will feature higher level thinking, where the enemy will analize the room and attack differently, with 3 different types of movements for each room.
The problem is that 3.0 is bound to be the most extensive script I make todate, so it will have wear on FPSC if you have numerious enemys.

I would recommend using each of the scripts as the situation calls for it. 2.1.2 is good if you have a lot of enemys just to shoot at you

2.0 features sniffing out the player which is good when you have small groups of enemies. and the plr can be hiding.

3.0 will feature environment reaction, which is good if you want an enemy to act differently in the hallways, then chase the plr into an open arena.

Merranvo, taking over the net, one forum at a time.

"ye oft de adopte early shalt move mountains, and be gods among men"
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 25th Oct 2005 00:40
Or mabey I will drop scripting all together! Programming is easier.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Steam Assassin
18
Years of Service
User Offline
Joined: 21st Sep 2005
Location: behind you...
Posted: 25th Oct 2005 02:38
[quote]find me an animation that looks more like a melee attack.[quote]
The grenade animation looks kind of like hitting.
Krazykris
18
Years of Service
User Offline
Joined: 15th Oct 2005
Location:
Posted: 26th Oct 2005 15:25
Quote: "Or mabey I will drop scripting all together! Programming is easier."


No!, Merranvo

You keep up the great work you've been doing, and keep working with scripting and then release the best dam AI script ever seen on FPSC.

Also, keep up the really great programming work.
Merranvo
18
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 27th Oct 2005 01:22
;-=\\\Scripted By Merranvo
:state=1,plrdistwithin=250:rotatetoplr,movefore=50,state=20
:state=1,plrcanbeseen:rotatetoplr,movefore=50,state=20
:state=1,shotdamage=1:rotatetoplr,movefore=50,state=20

;-=>>>WAYPOINTS<<<=-
:state=0:waypointstart,state=1
:waypointstate=3:animate=2,waypointnext
:waypointstate=4:animate=2,waypointrandom
:waypointstate=5:animate=2,waypointreverse

;///PLR FOUND\\\
:state=20:waypointstop
:state=20,ifweapon=0:setframe=6,state=21
:state=20,plrdistfurther=400:rotatetoplr,movefore=8,animate=5
:state=20,plrcannotbeseen:state=40
:state=20,plrdistwithin=150:state=50
:state=20,healthless=25:timerstart,state=60
:state=20,plrdistwithin=350:state=70

:state=21:incframe=6
:state=21,frameatend=6:reloadweapon,sound=audiobank\guns\reload.wav,state=20

;///Look For Plr\\\
:state=40,plrcannotbeseen:rotatey=10
:state=40,shotdamage=1:rotatetoplr
:state=40,noiseheard=500:rotatetoplr
:state=40:state=0

;///MELEE\\\
:state=50:setframe=6
:state=50,random=5:plraddhealth=-5
:state=50,random=4:plraddhealth=-6
:state=50,random=3:plraddhealth=-7
:state=50,random=2:plraddhealth=-8
:state=50,random=1:plraddhealth=-9
:state=50:state=51

:state=51:incframe=6
:state=51,frameatend=6:state=52

:state=52,plrcanbeseen:rotatey=16
:state=52,plrcannotbeseen:timerstart,state=53

:state=53:movefore=16,animate=5
:state=53,timergreater=1000:state=20

;///SUICIDE\\\
:state=60:rotatetoplr
:state=60,ifweapon=1,rateoffire:rotatetoplr,settarget,useweapon,rundecal=6,state=20

;///FIRE\\\
:state=72:state=70
:state=70,random=80:movefore=30,state=72
:state=70,random=80:movefore=15,state=72
:state=70,random=80:rotatey=30,state=72
:state=70,random=80:rotatey=50,state=72
:state=70,timergreater=3000:timerstart,state=71
:state=71,plrcannotbeseen:state=20
:state=71,ifweapon=1,random=250:plraddhealth=-15
:state=71,ifweapon=1,rateoffire:rotatetoplr,settarget,useweapon,rundecal=6
:state=71,timergreater=2500:state=20
;Scripted By Merranvo///=-


tell me if that is better... I don't like the reload animate, but everyone hates hurteling.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
foleypro
18
Years of Service
User Offline
Joined: 3rd Jun 2005
Location: Tacoma Washington USA
Posted: 10th Feb 2006 23:10
sweet.

As Always B3D....www.fnggames.com

Les Horribres
18
Years of Service
User Offline
Joined: 20th Nov 2005
Location: My Name is... Merry
Posted: 11th Feb 2006 00:10
It is kinda screwed up... It works, but it doesn't and I am not sure why... unlike programming, I can't send data to the screen, and it will be a lot of work if I try to make a script action runner...
nascarj
18
Years of Service
User Offline
Joined: 28th Mar 2006
Location:
Posted: 29th Mar 2006 00:57
Ok really noobish question, i downloaded it, and its all one script what do i do with it?
nascarj
18
Years of Service
User Offline
Joined: 28th Mar 2006
Location:
Posted: 29th Mar 2006 00:58
Any one?

Login to post a reply

Server time is: 2024-04-19 23:01:45
Your offset time is: 2024-04-19 23:01:45