Here is the situation: I have a tunnel shape (ie semi-cylinder) through which an object needs to travel.
Obviously box collision doesn't work because a collision is registered even if the object is going straight through the center of the tunnel and no collision is actually occuring (the object is much smaller than the tunnel is wide or tall). I have tried both intersect object and SET OBJECT COLLISION TO POLYGONS. I need to find a way that collision is registered if the ball hits the sides or top of the tunnel but not if it is just going through the middle of it.
Does anyone have any ideas on how I could do this?
(Help will be greatly appreciated

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