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FPSC Classic Models and Media / Anybody know the correct export settings to get a model from milkshape into .x for fpsc?

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Jtbullet
18
Years of Service
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Joined: 16th Sep 2005
Location: greenville, sc usa
Posted: 7th Oct 2005 18:12
I am just trying to decide between the jt direct x export and direct x 8 export. Any help?
The Hitman
18
Years of Service
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Joined: 22nd Sep 2005
Location: usa
Posted: 7th Oct 2005 20:33
what type of model is it does it have animation?. ive tried exporting models with animation and it didnt work ,but i have exported regular models and they work but when u export uncheck the animation setting's, another thing make sure enity file is fpe not fps. milkshape scale is small to u might not see ur model

hope this info helps
JimB
21
Years of Service
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Joined: 21st Sep 2002
Location: UK
Posted: 7th Oct 2005 20:36 Edited at: 7th Oct 2005 20:37
This might help
http://forum.thegamecreators.com/?m=forum_view&t=61198&b=3
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PLH
18
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Joined: 8th Oct 2005
Location:
Posted: 9th Oct 2005 01:55
Hi,
I've tried to export Psion's free 3d model of zombie; http://www.psionic3d.co.uk/cgi-bin/imageFolio.cgi?direct=Free%20Stuff/3D%20Models
from MilkShape 3D for use as .x in FPS Creator, just to get something started.
It produced a single x file and didn't go in to FPSC.

I keep seeing .ms3d being talked about as being used.

If you have used ms3d and can successfully create/edit/export 3d humanoid models from ms3d that can be used in FPSC, please let me know.

I want to make a zombie model that walks slow, changes direction off of objects like trees/rocks, pounds at walls, pursues player [slowly, persistently] when in certain proximity and attacks by grabbing at and biting player. Would also need it to die from head shots [decapitation woul dbe cool too lol], knock down from body shots. Hmm, set on fire and slowly stumble. I like the zombie model from Psion, would like to use it. Just can't get things from ms3d to FPSC. :-( Help?

Thanks.
Pat Hoolahan
PLHinc-Web Design - http://www.plhinc-web.com - info@plhinc-web.com
devild0g
18
Years of Service
User Offline
Joined: 14th Jun 2005
Location:
Posted: 12th Oct 2005 03:49
Your model is gonna be an over achiever. Getting a zombie into FPSCreator, easy. But putting all the anims in, now thats exciting. When ya figure that out, lemme know.

Semper Fidelis.
God Bless.
transient
19
Years of Service
User Offline
Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 12th Oct 2005 13:21
I tried the zombie model and got him into the game, but no matter what A.I I give it, it just stands there and boogies a bit.

It might have something to do with the animations, or something I stuffed up when exporting it.

At least I got that far.

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