What the hell? I'm soo drunk right now, but still, this sounds dodgier to me than Michael Jackson at the special Olmpics. Templates??? This is, in my opinion a complete waste of time...."it will support some but not all of DBPros effects", why produce a language that is a subset of DBPro? Why not just make a templates for BPro or make some editors that export DBPro code. What possibly can you gain from this? Dbpro code is the easiest code you can write short of a click'n create system, and we all know how games written like that end up! "meant whats a parser sorry bout that unclearness i dont understand the language well here on the forum sorry if i sound dumb here i like to type fast. its not a language based on a language, i think, if i understand you right." All forgiven, but, if you want people to undestand you (and figure out what you mean excactly, then you would SLOW down and write comprehensibly....I mean, I'm drunk, actually I'm completely plastered, and I'm from Iceland, but still, I think I can write what I think and mean in a lot more comprehensible way than you have done, and it's not because I have slowed down, but 'cause I like people to know that I'm getting at) .If you want people to know what you are getting at, then you will find the time to slow your writing down.....
"
Supports Templates To control Camera for Third And First Person View, Code For Free Flight Mode, Matrix Commands, And BSP
- Templates For Effects
- Integrated Modeling Animation And Converting Tool
- Various Physics Formulas
- Integrated Compiler Debuger"
Why make a new language? (reinvening the wheel???) Why not jsut make tools and templates for DBPro. A scripting lanugage I can understand, but the way you describe it, it sounds like a..., well you get the idea....
Sincerely, Klukk (drunk enough to actually enjoy the "bananas in pyjamas" show......)
- If nothing sticks to teflon, then how do they make teflon stick to the pan???