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DarkBASIC Professional Discussion / How do you play a MDLs animation?

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Rpg Cyco
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Australia
Posted: 3rd Oct 2002 08:15
I have a MDL model. Its a Counter Strike replacement model, and I can't get its animation to work. I load it like this: load object "blah.mdl",1

I use the loop object 1 command, but it doesn't play its animation at all?

Help me please!

l8ter

Rpg Cyco
http://www.rpgcyco.com - My Website & Forums
Specs: PIII - 866MHz, 128MB SDRAM, 8MB SiS 630, 17inch monitor, 18.6GB HDD 5400rpm, Win ME, DX8.1b, 56k Modem
Zero
21
Years of Service
User Offline
Joined: 28th Aug 2002
Location: Finland
Posted: 3rd Oct 2002 15:38
I noticed the same thing. I tried CS models, but took a chance to test DOD and TFC as well. No one of the models are not animated.

MD2 works fine and the animation works perfectly. Many of modellers have export for MD2 which is good format to make skinned mesh-deformation based animations.

I loaded those MDL models I mentioned before to 3d exploration and the animation plays well. I noticed the MDL format does not store the animation as keyframes, but the animation data is under headers.

Unfortunately I don't know any program that is able to convert MDL (attaching animation) to MD2.

The evil plan is now even closer!
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Specs:- P3 550 Nvidia TNT2M64, 192Mb RAM
Rpg Cyco
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Australia
Posted: 4th Oct 2002 01:53
Thanks for the info

l8ter

Rpg Cyco

http://www.rpgcyco.com - My Website & Forums
Specs: PIII - 866MHz, 128MB SDRAM, 8MB SiS 630, 17inch monitor, 18.6GB HDD 5400rpm, Win ME, DX8.1b, 56k Modem

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