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Geek Culture / Gil's Game Developer/Game Playing Magazine

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indi
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Posted: 10th Oct 2005 04:03
i dont find that funny TotallyDePraved Entermycrisis.

If no-one gives your an answer to a question you have asked, consider:- Is your question clear.- Did you ask nicely.- Are you showing any effort to solve the problem yourself 
Undercover Steve
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Posted: 10th Oct 2005 04:03
yes. Humor? Is that a human ability or emotion. I am not human, and do not show emotion.
TDP Enterprises
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Posted: 10th Oct 2005 04:10
i was just stating the obvious...

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
UnderLord
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Posted: 10th Oct 2005 05:32
Quote: " Wow. How did you manage to review a game that's almost 9% complete?"


Kinda the same way will wright can announce the game spore but yet it still has over a year till its said "release" date.

He annouced it what 4 months ago i believe? looks good actually i bet it wasnt even half done when he announced it so. All in all everyone does it megaton =)

When we talk to god, we're praying. When god talks to us, we're schizophrenic.
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Megaton Cat
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Posted: 10th Oct 2005 05:49 Edited at: 10th Oct 2005 05:49
Quote: "Kinda the same way will wright can announce the game spore but yet it still has over a year till its said "release" date. "


ohhhhhhhhhhhhhhhhhhh you mean kinda like how will wright is a world renowned multi-million veteren game designer?

Amazing. We should all start holding game conferences to announce our games aswell.

Quote: " All in all everyone does it megaton =)"


Not true.


The future is here, and I can't afford it.
Jeku
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Posted: 10th Oct 2005 11:41
I think it's a little silly to announce a game when it's so early, but that's just my 2 cents.

Wouldn't it be better to announce it on the day the demo is released? Or perhaps when the game is finished? I think you'll get more respect by releasing a fun game out of the blue to the unsuspecting public, then to announce a game when you have a matrix with a cube and a grass texture (not naming any specific game, just a commentary).

But yah, this mag is cool. We need something like this in the community

P.S. - I don't always take my own advice, but most of my games were announced the day of a playable demo.

The Nerd
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Posted: 10th Oct 2005 14:44
@Gil Galvanti:

I don't know if this has already been said. But Firewall is made in DarkBasic Classic i think.

PanzerGameshere
Free Particle Engine For dbpro :
here
TDP Enterprises
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Posted: 10th Oct 2005 14:48 Edited at: 10th Oct 2005 14:49
once again, this is a good idea, lets just follow the "good idea" up with some "good work"

EDIT: Your articles look very well written btw

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Van B
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Posted: 10th Oct 2005 15:03
Very nice idea, but it does need a simpler look.

I mean, what's wrong with traditional column'd text with little screenshots inside that can be clicked to view fullscreen? - that would look more professional and I reckon it would set you onto writing more the more detail you put into reviews the more interesting they appear and more people will read them.

This would (if you keep persuing it) be very nice for people releasing projects, like someone finishes a game, then you could make a review for it - like an exclusive thingy, I'd be happy to do that with LoneWolf if your interested (like send you a pre-release demo for review before releasing the whole game).


Van-B

Put those fiery biscuits away!
Lukas W
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Posted: 10th Oct 2005 15:48
wow, thanks van b. i would be happy to recieve that demo for my newspaper. please email it to me no, im joking. but that project of yours sure looks sweet, and really interesting. my fav. part is the blood and the limbs falling off how is that game going btw? i havent seen it in a while.

Van B
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Posted: 10th Oct 2005 16:07 Edited at: 10th Oct 2005 16:12
Without detracting too much from your topic -



Van-B

Put those fiery biscuits away!
Raven
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Posted: 10th Oct 2005 16:19 Edited at: 10th Oct 2005 16:20
the overall design needs a the touch of someone who understands graphics, but I thought i'd tinker for a lil while.
don't get to do that much at the moment, made a nice little logo



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Megaton Cat
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Posted: 10th Oct 2005 16:34
Looks abit too crammed into that box.


The future is here, and I can't afford it.
Raven
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Posted: 10th Oct 2005 16:37 Edited at: 10th Oct 2005 18:47
yeah, it's hard to recreate tgc's own with the new letters as it doesn't look right. could easily put it in a bigger box, make the letters smaller, etc.

just felt like doing something while waiting for ode to compile



was meaning to post that up before another topic distracted me

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Jeku
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Posted: 10th Oct 2005 23:13
@Raven, that's a nice logo (the 2nd one).

@VanB - Now you have me getting my hopes up to play your FPS--- and it takes a lot to get me excited about a game

@Gil - Not sure if this has been said already, but it would be cool if you had an email list, kind of like TGC have with their newsletter, so we could get the issue in our email when they're done.

And I think this should be done in a PDF format rather than HTML. With PDF you can organize everything exact with your word processor, then export as a PDF. With HTML you have to do some wizardry to get the tables to work properly, etc., and it would take a lot of extra time.

Raven
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Posted: 10th Oct 2005 23:19
Does it seem off-centre? It's bugging me right now as it looks off-centre... meh oh well.

If your serious about this Gil, then something I'd suggest is a couple of sections done by different people. You know like how game magazines have like sections for reviews, previews, inside information, interviews, budget releases, cheats, demos, etc.

I mean you'd probably need to cut-back given we're hardly over-flowing with stuff like the games industry, but I think ya know you could probably find a few things.

You can't have it too big anyways, as HTML or PDF that's still going to be quite large for many people with 56k.

Seppuku Arts
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Posted: 11th Oct 2005 00:31
I'd say about 10 pixels to the right on the text, I usually keep moving it until I'm happy with it

The name is back dudes!
http://seppukuarts.afraid.org
Gil Galvanti
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Posted: 11th Oct 2005 01:04
Quote: "Wouldn't it be better to announce it on the day the demo is released? Or perhaps when the game is finished? I think you'll get more respect by releasing a fun game out of the blue to the unsuspecting public, then to announce a game when you have a matrix with a cube and a grass texture (not naming any specific game, just a commentary).
"

Yeah, for future previews ill do some games that are closer to completion.

Quote: "I don't know if this has already been said. But Firewall is made in DarkBasic Classic i think."

oh, ok, well its DBP and DBC games .

Quote: "Very nice idea, but it does need a simpler look.

I mean, what's wrong with traditional column'd text with little screenshots inside that can be clicked to view fullscreen? - that would look more professional and I reckon it would set you onto writing more the more detail you put into reviews the more interesting they appear and more people will read them.
"

ok, ill try to do that for the future .

Quote: "the overall design needs a the touch of someone who understands graphics"

yeah, i obviously dont understand graphics, thats why im not a graphics artist, lol . And nice logo .

Quote: "@Gil - Not sure if this has been said already, but it would be cool if you had an email list, kind of like TGC have with their newsletter, so we could get the issue in our email when they're done."

yeah, that might be a good idea .

Quote: "If your serious about this Gil, then something I'd suggest is a couple of sections done by different people. You know like how game magazines have like sections for reviews, previews, inside information, interviews, budget releases, cheats, demos, etc.
"

yeah, i thought about that, but i was really just trying to get the first magazine out quick and make it short so i could see peoples reactions, and show people that i wasnt making up the whole magazine things, and that i could get the word around, before i started asking for help.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 11th Oct 2005 01:06
Quote: "then something I'd suggest is a couple of sections done by different people."

Quote: "yeah, i thought about that, but i was really just trying to get the first magazine out quick and make it short so i could see peoples reactions"


Sweet, then I'd like to help please I'm interested in that area of work career wise and am doing AS level English Language and Literature at the moment.

The name is back dudes!
http://seppukuarts.afraid.org
Gil Galvanti
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Posted: 11th Oct 2005 01:14 Edited at: 11th Oct 2005 01:14
cool, which part ?
EDIT: Of course you dont have to do just one part, but what part(s) would you like to do, and more than one person can do a part.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Seppuku Arts
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Posted: 11th Oct 2005 18:56
Reviews on game making apps and stuff maybe, and apps advice

The name is back dudes!
http://seppukuarts.afraid.org
David R
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Posted: 11th Oct 2005 19:09 Edited at: 11th Oct 2005 19:10
@Gil; Would I be able to send some early screenshots of my (beautiful looking ) game?

It hasn't been revealed on the forum (yet) but a little coverage on this mag might go a long way (and improve its chances when it arrives in WIP with a demo)

EDIT: I also suggest PDF. I have the full Adobe 7.0 Professional PDF print driver if anything needs converting

Quote: ""Don't tell him your name Pike!"
"
Drew Cameron
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Posted: 11th Oct 2005 20:39
PDF is gay, don't do it in that.

Katie and Drew return!!!

Megaton Cat
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Posted: 11th Oct 2005 21:51
I second that.


The future is here, and I can't afford it.
Seppuku Arts
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Posted: 11th Oct 2005 22:35
Or microsoft word just as images, easier, and everyone should be able to use them

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Megaton Cat
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Posted: 11th Oct 2005 22:44
What do people have agains't html.


The future is here, and I can't afford it.
Kangaroo2 BETA2
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Posted: 11th Oct 2005 22:53
I understand that PDF looks the same on all pcs in all res - but really they are ugly and large and I hate pdf reading software

A nice easy html template built around a table that resized itself to the users browser / window size (easy just use percentages) would work well, just use fonts everyone has (I suggest arial)

Raven
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Posted: 11th Oct 2005 23:46
PDF can be ziped up quite small.
HTML is a pain.. a serious pain to get any sort of eye-catching layout.

I mean if you have a floating image and try to write you text around it getting that working how you want it can take most of the day, let long getting Explorer to play nice.

PDF are far better on the whole and more widely used.
Plus they print out to A4 very nicely without worrying about things being chopped and changed compared to what you see.

Gil Galvanti
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Posted: 12th Oct 2005 00:59
Quote: "Reviews on game making apps and stuff maybe, and apps advice"

k, cool.

Quote: "@Gil; Would I be able to send some early screenshots of my (beautiful looking ) game?

It hasn't been revealed on the forum (yet) but a little coverage on this mag might go a long way (and improve its chances when it arrives in WIP with a demo)"

yeah, thatd be great .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Megaton Cat
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Posted: 12th Oct 2005 05:55
Quote: " PDF can be ziped up quite small.
HTML is a pain.. a serious pain to get any sort of eye-catching layout."


I shouldn't be asking this, but is there something wrong with you?.


The future is here, and I can't afford it.
Raven
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Posted: 12th Oct 2005 06:06
Quote: "I shouldn't be asking this, but is there something wrong with you?."


: presents Internet Explorer :
I'm sorry you've obviously not met Mr. Explorer from Microsoft.

Undercover Steve
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Posted: 12th Oct 2005 06:08
@ gil: REAL SORRY! omg, very sorry. I am so mad at myself! . I had to do overtime at work because of an injured employee. I really need to make it up to you somehow
BearCDPOLD
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Posted: 12th Oct 2005 07:30
Geez louise. The Escapist is avaible in html and pdf, makes sense to meh. I normally read the html, but if I find a really good article I save the pdf. My computer is a 1.3 ghz celeron with 256mb ram, rather slow, but it handles pdfs fine, methinks some people are impatient.

Design issues aside, this idea is awesome. While the TGC newsletter focuses on TGC products and some highlights from the forums, your magazine's sticking to the subject of game development within the TGC community + design articles makes it a rather interesting read.

The html is a good direction to go in though, you can link pictures, videos, music, etc. as mentioned before. And it would be cool to have a form on a site where people can contact you about getting their game in an issue or writing an article for one. I'm sure myself and others would enjoy writing for your magazine or have something they're brewing behind the scenes waiting to show off in as many places as possible when ready.


Btw, Jr noober - huh, dude?


I'm going to eat you!
Undercover Steve
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Posted: 12th Oct 2005 08:01
I was going to design the css of his HTML Mag, but I had to work overtime (OVERKILL!!!!1004 points ).
Lukas W
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Posted: 12th Oct 2005 12:54
if this newsletter takes off i will definetly read every issue.
maybe gil will get as many readers as TGC this is almost more interesting than TGC's newsletter

TDP Enterprises
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Posted: 12th Oct 2005 14:45
Quote: "this is almost more interesting than TGC's newsletter "

thank god the word "almost" was in there, or we might of lost you...

“A lot of people approach risk as if it’s the enemy when it’s really fortune’s accomplice” - Sting“
.......S-S-D-D.......
Peter H
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Posted: 12th Oct 2005 15:10
yeah, i would read this newsletter if it was in html...or pdf at least...

but a series of images is a bit odd

"We make the worst games in the universe."

Gil Galvanti
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Posted: 13th Oct 2005 02:02
@Jr. Noober: dont worry about it .
@Bear CDP: Thanks. Ok, everyone keeps mentioning these different things, internet languages, like PDF, i do know some HTML though not enough to make anything good, and i have no clue how to do anything with the rest of them, lol.
@Lukas: lol, cool .
@Peter_: ok.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Bizar Guy
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Posted: 13th Oct 2005 02:47
Cool magazine, but I think you need to improve the reviews. Isn't 60% considered average? And I assume you plan to review many of the new game that enters the announcement board complete, right?
Well, good job.

Gil Galvanti
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Posted: 13th Oct 2005 03:01
Quote: "Cool magazine, but I think you need to improve the reviews. Isn't 60% considered average? And I assume you plan to review many of the new game that enters the announcement board complete, right?
Well, good job."

Thanks. Average in the magazine in 70-75%. Yes, i review games under the program announcement board.

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
Undercover Steve
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Posted: 13th Oct 2005 03:46
ok gil. I just barely have time to skim the forums now. I have to go to work from 6am-5pn, almost 12 hr of work
Gil Galvanti
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Posted: 13th Oct 2005 04:06
k, np, lol, sounds fun .

Video games…they take you places unreachable, unfeasible. Putting you in the book...putting you in the movie...putting you in a world, that before could only be imagined. expage.com/piratesmainpage.
BearCDPOLD
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Posted: 13th Oct 2005 06:31 Edited at: 13th Oct 2005 06:32
@Jr Noober
Ah, I see. Bummer.

Gil, you can design your magazine in html then use the free software from http://www.gohtm.com/ to convert it to a pdf. The PDFs will still retain all the links of course, so no matter what version you're viewing you can always click the pretty pictures/movies/whatevah.


I'm going to eat you!
Lukas W
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Posted: 13th Oct 2005 09:24
crazy donut,
thats not a bad idea.
i wish i would have known about that tool before.
then all my tutorials would be pdf and not doc

Zotoaster
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Posted: 22nd Oct 2005 16:06
put x-ball in it


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