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FPSC Classic Work In Progress / New Pencil Whipped movie

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Lon
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Location: Big Ass Castle
Posted: 10th Oct 2005 07:22
Here's another movie with the enemies actually animated in game. Right now they just do the shoot damage when they get close. I'll get rid of that later. I think they turned out pretty good.

Lon

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transient
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Joined: 22nd Apr 2005
Location: Australia Zoo
Posted: 10th Oct 2005 09:10
Great video.

It's nice to see someone making progress with there own stuff.

Just to confirm, you used fragmotion to get them in the game, right?
snowdog
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Posted: 10th Oct 2005 15:11
Looks great Lon

Duncan Edwards is the one person who, even today, I really felt inferior to. I've never known anybody so gifted and strong and powerful with the presence that he had - Sir Bobby Charlton
Lon
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Posted: 10th Oct 2005 16:27
Thanks!

Actually I used Milkshape to skin, bone and animate the character. I exported as DirectX JT.

Lon
MR elevetor
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Posted: 10th Oct 2005 17:48 Edited at: 10th Oct 2005 17:51
lol that movie was great and fun
I love those animations!!!!!!!!
(watching it again)
one question: do they shoot or do they bite you?

soon I will make the most biggest game in the world!
Just need to make my skills in coding better...
Lon
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Posted: 10th Oct 2005 18:23
They will jab punch at you. I have to figure out how to get the damage to occur when their arm is completely extended. I'm going to modify them a bit more. Id like their hair and arms to flop a bit more when they hop. I already have the death (knockdown) animation in as well, but I need to make it with more frames so it doesn't happen so fast. They do this little staggering death sequence and fall down like a peice of cardboard. I plan on using an alternate skin showing a grimacing eye squinting pain on thier faces as well. I want the player to see this.
Anatoly
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Posted: 10th Oct 2005 22:37
That's great! And looks much more natural than the old vertex-based animations that you had. Also Milkshape is a very good choice.
I love your work. My queston is: Will all of the sprite characters be animated 3d models now? I would like to see Jasper move!
I remember playing the demo for the first time and I just JUMPED when I heard "He's right over here! Son of a %$*&!" And seen them jumping my way! Truly horrifying!

Good... Bad... I'm the guy with the gun
MR elevetor
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Posted: 11th Oct 2005 15:24
Lon you could try the home script and change it a bit
like when the enemy is in "hit" animation and if you are close to him/her/it you get hurt!

soon I will make the most biggest game in the world!
Just need to make my skills in coding better...
Arness
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Location: on my computer what do you think?
Posted: 12th Oct 2005 00:18
dude how did you mak that?

Fps Creator Forever!!!and ever and ever and ever and ever...
Lon
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Posted: 12th Oct 2005 00:31
Very slowly and carefully. It took a while.

Lon
Lon
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Posted: 12th Oct 2005 05:42
@Anatoly Yes all the sprite enemies will be modeled and animated. Since this is a sequal there's going to be lots of new content, but Jasper might be in there somewhere
Lon
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Posted: 12th Oct 2005 05:47
@MR elevetor Thanks for the info, I've been messing around with the scripting and it's surprisingly simple once it clicks.
Darth Vad3r
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Posted: 12th Oct 2005 08:38
Holy!!! I don't think I've ever said that at anything before! Amazing! I look forward, very forward, to your future work!

Anatoly
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Posted: 12th Oct 2005 16:54 Edited at: 12th Oct 2005 17:11
I guess, if Lon doesn't mind I'll post the link to an old demo - just because everybody is so excited about this new project.
Warning ahead of time - because of the engine (Pie3D GCS) used to make it the demo might be tough to run on modern systems (I've managed)!
Here's fileplanet link:
http://www.fileplanet.com/64011/60000/fileinfo/Pencil-Whipped-Demo

Good... Bad... I'm the guy with the gun
Bosco
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Posted: 28th Oct 2005 07:54
I saw something like this in a book called: "Awsome Game Creation: No Programming required." It was in the section about the Pie in the Sky Game Creation System. Lon... did you make that?

Go to:--------> http://www.agsoftware.cjb.net
Anatoly
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Posted: 29th Oct 2005 17:34
Oh yes, he did! All worship him!!! HAIL, HAIL, HAIL!!!

Good... Bad... I'm the guy with the gun
Cliff 3degs network
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Posted: 30th Oct 2005 23:25
great as always lon.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
Harry Harrison
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Posted: 31st Oct 2005 00:49
I love those characters.. nice job!
flashing snall
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Posted: 2nd Nov 2005 03:34
i like the bounce

dont assune cause u make an ass out of u and me
Red Ocktober
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Posted: 2nd Nov 2005 04:54
wow... really unique... this is great stuff...

--Mike
Lon
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Posted: 2nd Nov 2005 15:39
Thanks for the good words everyone, I greatly appreciate it. Hopefully this sequel will turn out even better than the regular Pencil Whipped.

One of my challenges is mastering the use of scripts and zones along with special animated objects and audio to work together to create some choreographed moments within the game. These consist of nasty traps and also consequences that occur somewhere down the line if you do or don't complete specific things earlier or later.

I'm also tossing around the idea of using some story zones for instant death type moments. I model everything in Animation Master, so all my game models can be used to make movies in that software. I can reconstruct a scene similar to part of my level and make a movie of an event that will play. Lets say theres this fire in the middle of a room and you simply think you can walk through it or maybe you get too close. The story zone will play a movie in 3rd person of you burning to a crisp flopping around. You would then re-start from a save point. etc.

Lon
Red Ocktober
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Posted: 2nd Nov 2005 15:54
this is exactly what i mean when i say that someone will pick up FPSC and do something unique with it...

this is something i would buy...

--Mike
Sinistar
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Posted: 2nd Nov 2005 22:43
I love what you're doing! Keep doing it more. Stop reading this and do it more.
Disturbing 13
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Posted: 21st Nov 2005 20:58
great job LON! I was hopeing that you would progress with this engine. How bout letting the guys at GCSWorld know about your progress, I'm sure they would love to hear about the great strides your making with pencilwhipped. I know allot of people are anticipateing its release.


MaddA ChieF
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Posted: 22nd Nov 2005 01:23
Great job. I'm glad to see your progress.
Allen Dark
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Posted: 11th Dec 2005 22:32
that looked GREAT!!

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