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DarkBASIC Professional Discussion / Hey !! I can't RUN Lesson 7 - 21 in source pack of game tutorial binarymoon

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sinny
22
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Joined: 7th Feb 2003
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Posted: 21st Feb 2003 07:02
I download Source Pack from
http://www.darkbasic.com/create/bm_tutorials/

i can RUN file 1-6 ,But i can't RUN 7-21
it Compile Pass but it warnning

lesson_07.exe has encountered a problem and needs to close. We are sorry for the inconvenience.

and 8-21 is same

i use DBPro License and upgrade PATCH3.1
i use Pentium 4 1.7Ghz DDRAM 256MB OS (windows XP Pro)

what is the problem????
MrTAToad
22
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Joined: 26th Aug 2002
Location: United Kingdom
Posted: 21st Feb 2003 11:40
If I remember correctly, I think they could be using things your card doesn't like.

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins - oh my, yes!
darkCorridor
22
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Joined: 27th Jan 2003
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Posted: 21st Feb 2003 12:16
i had that problem but it was more specific error... i downloaded the .exe from binarymoon.co.uk

[br]mikey
The Communist
22
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Joined: 5th Oct 2002
Location: Cyberspace
Posted: 21st Feb 2003 13:16
isn't those tutorials supposed to be for db, not dbpro?
Richard Davey
Retired Moderator
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Posted: 21st Feb 2003 13:40
Yup, they're for DB, not DBPro (hence why they don't compile).

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
sinny
22
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Posted: 22nd Feb 2003 08:35
Thank you...

Ummmm. I Think that ,can DB Team convert it to support
Darkbasic Professional?

and i want Tutorail in DB Pro..


^ -^

KillMeStupid
22
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Posted: 22nd Feb 2003 09:55
Its definately something to do with the "GLUE OBJECT TO LIMB" command.

I got the same error, and contacted the author about it. He says he got the same error too with DBpro.

The code looks as if it doesn't need any fixes specific for DBPro.

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13
KillMeStupid
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Posted: 22nd Feb 2003 10:07
And Rich, please be a little more explainable. It does infact compile, just great. But when the program is run, it comes up with that annoying crash dialouge. No "error in line 10." I am absolutely sure its "GLUE OBJECT TO LIMB."

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 22nd Feb 2003 12:40
I have already converted it to DBPro Patch 3.1, email me for the source code (DBP). You will also need to do the following two things:

1) Make X versions of all the 3DS files

2) Make JPG versions of the BMP files and put them in the same folder alongside the BMP files

There are a few memory allocation and other such weird issues which I had to deal with and converting it to DBP was not an easy task.

NOBODY has a forum name as stupid as Darth Shader. I do.
Richard Davey
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Posted: 22nd Feb 2003 13:26
"The code looks as if it doesn't need any fixes specific for DBPro."

And yet it doesn't work

Suggest you take up Shader on his offer above.

Cheers,

Rich

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Rob K
Retired Moderator
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Posted: 22nd Feb 2003 14:28
It does need a fair few fixes, mainly:

1) DBP has problems if you try to reassign / reuse image / object numbers sometimes

2) Problems deleting images and so on before the sync command

3) 3D Objects behave differently (different scales, lighting settings, texture settings etc.)

Big games don't work because the 3D engine in DBP is quite different from the DBC one, despite the fact that the language is very similar.

NOBODY has a forum name as stupid as Darth Shader. I do.
KillMeStupid
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Posted: 22nd Feb 2003 19:50
Interesting. . . thank you.

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13
Rob K
Retired Moderator
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Posted: 22nd Feb 2003 20:38
You've got code-laiden mail

NOBODY has a forum name as stupid as Darth Shader. I do.
KillMeStupid
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Posted: 22nd Feb 2003 20:52
Yeah, I'm looking over it now, thanks alot Darth

I GOES BY ALI AND KILLMESTUPID!!
drkCounter-Strike: %13

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