Yeah, I misinterprated the documentation - not all that clear!
I understand now though, I was going by the current object position & view rather than that in relation to the 0,0,0 camera position.
Thanks!
Quote: "you need ti re position the object after lock object on"
Err.. wouldn't that completly screw up the whole idea of the command?
Quote: "Personally, I prefer to discuss my problems at the other forums before posting them at the bug's forum, just to confirm them. But it's ok with me. "
I mentioned it in IRC with no luck, quite quiet at the time. I've used the command in the past, with 3D scenes, but in that case i'd had the camera at 0,0,0
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