Hey, thanks for the intel, guys!
So DBP has a problem with having a BSP file and a ghosted object at the same time? What exactly happens? What about things like planes with see-through textures? Does that effect them? How complex is "complex"? If it can handle all the old quake 2 files with no problem, then I'm not worried. I most likely won't have anything more complex than those, although much better looking
So there is no way to get rid of the BSP map after it's loaded?? That's a big problem!!
Anything else about the MDL files available? Or are they handld like the old .X files? Can you still attach parts to each other (ie: torso to head, legs and arms to torso, weapon to hand, etc) like before?
Actually, if someone could email me (
[email protected]) the "help" file on BSP files and the model file formats, I would really appreciate it. I'm over in afgahnastan right now and can't download
-anything- onto these gov'mt computers so I can't even try out DBP. I want to research the engine I'm going to use for this game before I actually start it, and I know DB to be good on it's abilities, so I expect DBP to be even better.
Also, how good is the multi-player functions? They were still being born the las time I even -heard- of them... are they usable and fairly easy to work with?
Anyway, thanks for the answers guys! Sorry about all the questions, it's just that I have limited resources to work with while overseas... I'm just trying to do as much research as I can... you guys know the drill
Thanks again! I'll make a couple of hadji dance for you guys tommorow morning
-FallenAngel