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FPSC Classic Models and Media / X file format Q?

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FernandoK
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Posted: 13th Oct 2005 23:20
I'm working on a model of a V1 rocket. The problem I'm having is with the smooth/crease angle. I'm using Truespace 5 to export the model in X format, but it doesn't seem to want to appear smooth sided. Is there any flag I can set in an ascii X file that will change this?
Thanks.

[img]<a href="http://img450.imageshack.us/my.php?image=v1a2zs.jpg" target="_blank"><img src="http://img450.imageshack.us/img450/6614/v1a2zs.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>
FernandoK
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Posted: 13th Oct 2005 23:21
<a href="http://img450.imageshack.us/my.php?image=v1a2zs.jpg" target="_blank"><img src="http://img450.imageshack.us/img450/6614/v1a2zs.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

Okay, this should be it.
FernandoK
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Posted: 13th Oct 2005 23:22
http://img450.imageshack.us/my.php?image=v1a2zs.jpg" target="_blank"><img src="http://img450.imageshack.us/img450/6614/v1a2zs.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us
Zero #43
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Posted: 13th Oct 2005 23:22
e

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Zero #43
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Posted: 13th Oct 2005 23:22
d

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FernandoK
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Posted: 13th Oct 2005 23:22
Okay. I give up. You can picture a non-smooth object.
Thanks.
Zero #43
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Posted: 13th Oct 2005 23:22
i

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Zero #43
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Posted: 13th Oct 2005 23:23
t

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Zero #43
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Posted: 13th Oct 2005 23:23
b

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Zero #43
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Posted: 13th Oct 2005 23:23
u

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Zero #43
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Posted: 13th Oct 2005 23:23
tt

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Zero #43
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o

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Zero #43
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n

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FernandoK
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Posted: 13th Oct 2005 23:23
cute
Zero #43
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Posted: 13th Oct 2005 23:24 Edited at: 13th Oct 2005 23:24
annoying isnt it? sorry ,,, i just had to do it

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JimB
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Posted: 13th Oct 2005 23:47
I use gameSpace 1.6 and in the settings there is an option for setting the normals,is there not something like that in TS5.

[img]
FernandoK
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Posted: 13th Oct 2005 23:59
No, there isn't. Also, I have Gamespace light, but the export options dialog doesn't have this. Caligari will sell me GS for about $200, but I don't think that it has enough features, as compared to Ts5 to justify this.
JimB
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Posted: 14th Oct 2005 00:20 Edited at: 14th Oct 2005 00:26
Have you tried using the smooth option in the material editor(I'm assuming TS5 has this)?

[img]
FernandoK
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Posted: 14th Oct 2005 00:40
I've tried this, but it doesn't seem to save.
JimB
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Posted: 14th Oct 2005 01:05
In that case theres two options open to you:

1 ask the question on the Caligari forums(others must have had that problem)

2 Get on to Caligari customer support.
transient
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Posted: 14th Oct 2005 02:39 Edited at: 14th Oct 2005 02:40
TS5's directX exporter never really worked properly, from what I've read.

That's why they brought out Gamespace (even it needed milkshape to start with).

Gamespace light should work, but I think it's based on GS1.5 which I believe had some dx export issues as well.

You can always buy milkshape or fragmotion and get it in the game that way. Blender's fine for static entities, but it's got learning curve issues.

If this doesn't do it for you there's always JimB's suggestion.......

instinct is more valuable than intelligence.....
FernandoK
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Posted: 14th Oct 2005 03:15
I'll just finish the model, for the time being, and ask someone to convert it for me.
Thanks, all.

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