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FPSC Classic Scripts / Zombie script

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Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 26th Oct 2005 21:20
I found someones Melee script and added some stuff to make it more zimbie like, I need some help though. The enemy seems to just follow where I go, not very realistic so can anyone ajust this alittle to make it so the enemy will will just walk at you?

Thanks!
Merranvo
18
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 27th Oct 2005 01:32 Edited at: 27th Oct 2005 01:33
uhh, what is this?
you like put every command together to hope it would do something.

never EVER run fpidefault
plrcanbeseen has NO value
plringunsight is redundant (you can see plr)
don't use the settargets, if you see plr move to plr.
don't use state=0 as a starters, and don't have a major action outside of states
don't understand what you were doing with elevation.

state=4???

and you want to put a timer event in the major action.


:plrdistwithin=70,plrcanbeseen:plraddhealth=-5,animate=7 'major action

:state=0,plrdistfurther=70:followplr=1,animate=2
:state=0,plrdistwithin=101:rotatetoplr,animate=1

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Jordan Siddall
20
Years of Service
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Joined: 1st Mar 2004
Location: UK
Posted: 27th Oct 2005 05:29 Edited at: 27th Oct 2005 13:22
I just said:
Quote: "I found someones Melee script and added some stuff "

The only god damn thing I added was the players animation, running to walking.

Put all that stuff into one code snippet.

[MOD]Offensive material removed[/MOD]
kraM
18
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Joined: 14th Oct 2005
Location: SoCal
Posted: 27th Oct 2005 05:54
I think that was a bit un-called for Jordan, First off there is NO reason to curse at anyone here. PERIOD!

Secondly you said you;

Quote: " I found someones Melee script and added some stuff to make it more zimbie like"


Key part is in BOLD!

I take it you think WE are mind readers, as how are we to know what you DID or DID NOT add to the code you said you found.

This said I would think it best for you to edit your reply.

Mark

If not for physics and law enforcement, I'd be unstoppable!
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 27th Oct 2005 09:10 Edited at: 27th Oct 2005 09:13
NO. Merranvo has been on my back before. This little **** dosn't know when to give up! All he ever does is try and make everything harder.
kraM
18
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Joined: 14th Oct 2005
Location: SoCal
Posted: 27th Oct 2005 09:29 Edited at: 27th Oct 2005 09:30
So lets see here Jordan,

You asked for help and feel this is all you got;

Quote: "All he ever does is try and make everything harder."


How on earth do you get there from here;

Quote: " uhh, what is this?
you like put every command together to hope it would do something."


As I said before do you think Merranvo is a mind reader, how does he know what you added or didn't add to that code. Hence "uhh, what is this?"

Did he not show you what was wrong with the script?

What part of this do you feel justifies the name calling and cursing?

I hate to break this to you, but if you think that everyone here is working for you or at your beckon call. Well your dead wrong and by acting like you are, I'm afraid you won't get much help.

Mark

If not for physics and law enforcement, I'd be unstoppable!
Nutbolt
18
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Joined: 7th Jul 2005
Location: BEHIND YOU
Posted: 27th Oct 2005 10:22
Anyway, away from the argument and back to the scripit. Thanks Jordan for putting the scripit up and Merranvo if you could ajust it like Jordan asked to then that would be great.
Thanks

Just beacuse i'm blonde, don't meen i'm stupid!
John Y
Synergy Editor Developer
21
Years of Service
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Joined: 4th Sep 2002
Location: UK
Posted: 27th Oct 2005 13:24
Jordan Siddall, if I catch you using offensive language again you will be put back to newbie status.

Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 27th Oct 2005 15:26
Okay, Whats this?

:plrdistwithin=70,plrcanbeseen:plraddhealth=-5,animate=7 'major action

:state=0,plrdistfurther=70:followplr=1,animate=2
:state=0,plrdistwithin=101:rotatetoplr,animate=1

Does it say something about which way the wind shines? Or are you people trying to help me? (A person who can't script)
Krazykris
18
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Joined: 15th Oct 2005
Location:
Posted: 27th Oct 2005 19:31
Does this script work correctly for many people, I'm after a zombie script but when i tried yours, Jordan..It just messed everything up, things went all blurry...Or did i just do something wrong?

Your signature has been erased by a mod
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 28th Oct 2005 00:20
Works for me, it's someone leses melee script, i changed it so they walk not run, like zombies.
Merranvo
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 28th Oct 2005 22:46
:plrdistwithin=70,plrcanbeseen:plraddhealth=-5,animate=7 'major action

:state=0,plrdistfurther=70:followplr=1,animate=2
:state=0,plrdistwithin=101:rotatetoplr,animate=1

is basically what the script you posted was. I just reduced it to what it should have been.

You never defined zombie, so I can't really do the entire thing for you. But you did ask for help, I am just trying to explain things.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 28th Oct 2005 23:36
Thanks and all but do you think you can make the whole thing and do a code snippet?
Merranvo
18
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 28th Oct 2005 23:53
"What defines a zombie"

You could also use Noldors Script.

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Jiffy
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Joined: 5th Mar 2004
Location: Hiding in the bushes in your backyard
Posted: 29th Oct 2005 13:48 Edited at: 29th Oct 2005 14:52
@Krazykris - Just so you know, Noldor/Merranvo created a zombie script for me in my "Zombies" thread, as did Connor94. If this one didn't work for you, you can give those a try.


Resident Evil Remake is teh fergin' best!
Krazykris
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Posted: 29th Oct 2005 14:14
Thanks Jiffy, I'll go try them out now

Your signature has been erased by a mod
Jiffy
20
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Location: Hiding in the bushes in your backyard
Posted: 29th Oct 2005 14:58
Don't mention it .


Resident Evil Remake is teh fergin' best!
Jordan Siddall
20
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Joined: 1st Mar 2004
Location: UK
Posted: 29th Oct 2005 17:08
GAHHH! I don't want a zombie script. I wanted a script just like the one at top but more intelligent..
Merranvo
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 29th Oct 2005 17:34
confused.

Can you write exactally what the enemy should do.

Don't say "be intelligent" HOW is he inteligent?

"ye oft de adopte early shalt move mountains, and be gods among men"

He who knows everything knows nothing at all.
Jordan Siddall
20
Years of Service
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Joined: 1st Mar 2004
Location: UK
Posted: 29th Oct 2005 21:30
See first post..
If you use the script, you will see the enemy just follows where you walk, even if i was to walk around something and then i stood in centre, the enemy would walk around me.. I want the script so the enemy walks to u and finds the fastest path to get to the player.

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