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FPSC Classic Models and Media / Female model wip

Author
Message
JimB
16
Years of Service
User Offline
Joined: 21st Sep 2002
Location: UK
Posted: 31st Oct 2005 19:12 Edited at: 1st Nov 2005 07:29
This is a wip of my female model as seen in Silo (smooth shaded wire mode),the problem is when I make an .x file from it(in another program)and load it into FPSC it loses the smoothing,is it possible for FPSC to have a "Set object smooth" command like DBpro.

[img]

Ckick on thumbnail
Xilch
13
Years of Service
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Joined: 10th Sep 2005
Location:
Posted: 1st Nov 2005 03:32
Damn that's small! I like what I see though, good work!

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
JimB
16
Years of Service
User Offline
Joined: 21st Sep 2002
Location: UK
Posted: 1st Nov 2005 07:32
Xilch
Thats only a thumbnail link,you have to click on it to see the main pic.
Xilch
13
Years of Service
User Offline
Joined: 10th Sep 2005
Location:
Posted: 1st Nov 2005 10:50
Okay, I feel really stupid about now. Very nice work!

lol@CE

I'm not into pixel babes. I like the ones you can touch.

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
JDforce
15
Years of Service
User Offline
Joined: 27th Jul 2004
Location: Some rainforest
Posted: 1st Nov 2005 16:26
I have noted the faceting too. It sums to the the Gamespace exporter faceting issue.
Object smooth is not an immediate option here, but we could dig into FPSC code, or program a .fx and apply it to the entity.
That's what am going to test with the microsoft SDK fx application. Seems that the fx files used by FPSC are fully compatible with the DX SDK ones.

May the 3d force B with U

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