Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Modeling Question Please Help

Author
Message
Miles
13
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 31st Oct 2005 21:32
Ok...we have made models and exported them into .x files with the programs here and used the character studio biped files..my question is how do you find the #\\\'s for the animations for the scripts bc when we put them in game the chars are invisible
FernandoK
16
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 1st Nov 2005 01:03
What programs are you using, and what are you doing with the files?
Miles
13
Years of Service
User Offline
Joined: 11th Oct 2005
Location:
Posted: 1st Nov 2005 15:45
The models are made in 3d studio max and we have the biped files from this site and the converter to .x etc...it all seems to work ok...i think the problem is in the script but i dont know...i use the other scripts for the models in the game as a template...we put the characters in the game engine and they appear invisible when testing a game

Login to post a reply

Server time is: 2019-08-18 22:05:26
Your offset time is: 2019-08-18 22:05:26