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FPSC Classic Models and Media / I need a good veterinarian

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Xilch
13
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Joined: 10th Sep 2005
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Posted: 2nd Nov 2005 07:20
I'm trying to import this dog model into FPSC. It's Psionic's if it matters.

I imported him into fragmotion and then exported him as a direct x model. I've made up an .fpe and .fpi for him, as well as some sounds. Everything seems to work alright, except that he doesn't animate. He just glides over the ground at me like he's on wheels. Also, when the sounds play, he has a seizure for a couple of seconds, before recovering and chasing me once more. The .x model animates when I import it back into fragmotion, so I know it was saved in the file. Also, this scripting thing is giving me a headache. Basically it's a modified home.fpi.

attach_dog.fpi


dog.fpe


I'll attach the .x file and the sounds if they want to play with him and see what you can do.

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.

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JimB
16
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2005 09:50
Take a look here the post by Richard Davey :-http://forum.thegamecreators.com/?m=forum_view&t=62338&b=24
where he states the following.

Quote: "DirectX models should be saved as Binary Compressed X files"


Fragmotion does not save .x files in binary compressed format,the only tool I know of is Meshview from the Microsoft directX 9 sdk.

If you take a look at the dog model that Monster posted which IS in binary compressed format you can see the difference.
I dont know if this is the cause of your problems but your model does not meet the stated requirements.
Xilch
13
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Joined: 10th Sep 2005
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Posted: 2nd Nov 2005 11:40
I downloaded and installed the Directx 9 SDK and cannot find "Meshview" anywhere. There is a program called DirectX Viewer that lets me look at the model and see it animate, but there is nothing there about saving or converting. It's a viewer only. A few google searches proved to be an exercise in frustration.

*sigh*

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
JimB
16
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2005 11:48
They must have changed it,I'm still on the Feb sdk.
Xilch
13
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Joined: 10th Sep 2005
Location:
Posted: 2nd Nov 2005 11:50
Anymore ideas?

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
JimB
16
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Joined: 21st Sep 2002
Location: UK
Posted: 2nd Nov 2005 12:21 Edited at: 2nd Nov 2005 12:28
Try this link it may work.
http://www.freewebs.com/irrlicht_tools/

Yep it does
Xilch
13
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Joined: 10th Sep 2005
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Posted: 2nd Nov 2005 19:05
Okay.

I've tried both suggestions and he still glides around on all fours. I'll keep working on it.

Thanks guys, btw, I appreciate your assistance!

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
Xilch
13
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Posted: 2nd Nov 2005 23:07
This is so damn frustrating. Why won't this stupid dog move it's legs?

I give up for a while...

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
madhouse
14
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Joined: 28th May 2005
Location: Arizona
Posted: 3rd Nov 2005 00:06 Edited at: 3rd Nov 2005 00:16
I used this script and it worked pretty well with my dog. They bark when they spot you and don't stop until you...well...put the dog down.



It is actually a variation of Sinistar's dumbzombie.fpi

Then I used this to make the dog whine when it is killed:



If you want I can e-mail you the sounds. Let me know.

Here is the FPE I use. There is sloppy excess in it because I just used another FPE and altered it. It works fine so I didn't bother to clean it up (sorry to the purists.)



relax - in a 100 years who's gonna care
Xilch
13
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Joined: 10th Sep 2005
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Posted: 3rd Nov 2005 00:35
Thanks Madhouse, I'll let you know.

Upon closer inspection, it looks like the animations are playing REALLY slowly. How can I fix this?

-----
Light a man a fire and he'll be warm for a day.
Set a man on fire and he'll be warm for the rest of his life.
madhouse
14
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Joined: 28th May 2005
Location: Arizona
Posted: 3rd Nov 2005 15:11 Edited at: 3rd Nov 2005 15:14
Quote: "Upon closer inspection, it looks like the animations are playing REALLY slowly. How can I fix this?"


I went into the entity properties (right click on the dog while in the editor) and upped the speed to 300. It makes the dog move pretty fast.

Let me know if this helps.

I adjust a lot of things along the way. That way each dog or zombie or soldier or house-wife/serial-killer behaves a bit differently.

I opened the window and influenza (relax - the world is not coming to an end)

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