Thanks guys.
The terrain is much better now and FPS ranging from
45-70 average. Colormap im using is questionable and seems to be holding my attention along with an attempt to have smoke billowing from the chimneys.
At the moment, my agenda is:
- complete populating the new terrain .w new buildings
- populate the new buildings with new furniture (and fireplaces for those with chimneys)
- add smoke to chimneys
- add swinging doors (right now, its hit "e" to enter them. unattractive.
- add tree's and foliage
- add sizable ice patch .w sliding collision (face it,would be funny to watch another player fleeing from a mob and hit an icepatch then go sliding out of control)
- finish adding the new dungeon
- Finally get you guys an in game video to see
- start on modeling the characters
- finish Lua Scripting the character base and racial statistics
Dark Coder and I have been talking. He may lend his modeling skills to the project after all. keywords being "may help.."
As for the characters,and for those unfamiliar with Advanced Dungeons & Dragons 1st Edition:
The Races Are:
Human
Elven(High,Gray,Valley,Sylvan,Wood,Dark)
Gnome(Surface,Deep)
Dwarf(Gray,Hill,Mountain)
Halfling(Stout,Tallfellow,Hairfoot)
Half-Orc(ugly...)
Classes Are:
Cavalier
Paladin
Cleric
Druid
Fighter
Barbarian
Ranger
Magic-User
illusionist
Thief
Assasin
Monk
Bard
I'll try and post ilustrations of all races/classes later on.
back to work
- Do it, Do it Right, Do it right now..