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FPSC Classic Models and Media / Animations List (FPSC 3D Artists please help me)

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 12th Nov 2005 21:22 Edited at: 14th Nov 2005 03:02
Hey all,
i need the FPSC's animators or someone that knows that:
i know that the animations' names are in the manuals, and the numbers in the characters's FPE, but i need a list of all the animations and where it starts/end please.
Like this:
____________________________________________________________________
Animation's Name (example: Move Front) | Animation's start/end
_______________________________________|____________________________

Skalex Production |Website Coming Soon| ChaosZone
Merranvo
18
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Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 12th Nov 2005 21:31
uhh... they are in the FPE

What they do is in the scriptpage thing

Your mod has been erased by a signature which was erased by a mod being erased by a signature.

"Ye oft de adopte early shalt move mountains, and be gods among men"
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 13th Nov 2005 01:15
Quote: "i know that the animations' names are in the manuals, and the numbers in the chearacters's FPE"

it's not the exact things.

Skalex Production |Website Coming Soon| ChaosZone
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 14th Nov 2005 00:16
Nobody?

Skalex Production |Website Coming Soon| ChaosZone
flashing snall
18
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Joined: 8th Oct 2005
Location: Boston
Posted: 14th Nov 2005 00:37
have u checked manual?

dont assune cause u make an ass out of u and me
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 14th Nov 2005 01:59
Quote: "i know that the animations' names are in the manuals, and the numbers in the chearacters's FPE"


please don't post another reply like this...[sarcasm]"helpfull" replyers[/sarcasm]

Skalex Production |Website Coming Soon| ChaosZone
flashing snall
18
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Joined: 8th Oct 2005
Location: Boston
Posted: 14th Nov 2005 02:05
sorry, i have no idea.

dont assune cause u make an ass out of u and me
BULLSHOCK 2
Retired Moderator
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 14th Nov 2005 02:53 Edited at: 14th Nov 2005 03:09
dude...you are really lazy...

the list you are looking for is in the manual AND the fpe...

you just need to put them together.



Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 14th Nov 2005 02:58 Edited at: 14th Nov 2005 03:20
BULLSHOCK 2, this is what i tried to do. But some of them are missing, you don't realise?

Quote: "sorry, i have no idea."

sorry if i've been rude.

anyway. I will do with what i have...thanks for the replys.

Skalex Production |Website Coming Soon| ChaosZone
BULLSHOCK 2
Retired Moderator
18
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 14th Nov 2005 03:10
the ones that are missing dont exist...

there are no frame numbers for them...

Simon
Retired Moderator
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Joined: 27th Apr 2004
Location:
Posted: 17th Nov 2005 12:20
Hope this helps

============================================
GENERIC
0 - 19 Impact Front 20
20 - 39 Bounce Front 20
40 - 59 Impact Rear 20
60 - 79 Bounce Rear 20
80 - 99 Impact Right 20
100 - 119 Bounce Right 20
120 - 139 Impact Left 20
140 - 159 Bounce Left 20
160 - 189 Climb 30
=============================================
UNARMED/GRENADE
190 - 209 Spawn 20
210 - 234 Idle 25
235 - 259 Walk 25
260 - 279 Sidestep Left 20
280 - 299 Sidestep Right 20
300 - 318 Run 19
319 - 355 Standing Toss grenade 37
356 - 380 Crouch Idle 25
381 - 405 Crouch Walk 25
406 - 442 Crouch Toss grenade 37
443 - 462 Freeform Idle 20
463 - 492 Freeform Move 30
493 - 522 Getup Impact Front 30
523 - 552 Getup Impact Rear 30
=============================================
PISTOL
553 - 572 Spawn 20
573 - 597 Idle 25
598 - 622 Walk 25
623 - 642 Sidestep Left 20
643 - 662 Sidestep Right 20
663 - 681 Run 19
682 - 731 Reload 50
732 - 756 Crouch idle 25
757 - 781 Crouch Walk 25
782 - 831 Crouch reload 50
832 - 851 Freeform Idle 20
852 - 881 Freeform Move 30
882 - 911 Getup Impact Front 30
912 - 941 Getup Impact Rear 30
=============================================
SUBMACHINEGUN (as pistol) 553 + 389
=============================================
RIFLE (as pistol) 553 + 778
=============================================
HEAVY WEAPON (as pistol) 553 + 1167
=============================================
BAZOOKA (as pistol) 553 + 1556
=============================================
bond1
18
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Joined: 27th Oct 2005
Location:
Posted: 17th Nov 2005 13:05
Thanks Simon! This will come in very handy, I'm printing it out now for reference.
Phantom
18
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Joined: 7th Oct 2005
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Posted: 17th Nov 2005 20:02
Does anyone know the animation sequence for "dead actor up against a wall"?

For example, when Aiko gets killed near a wall, she (usually) will slump into a semi seated position. It would be usefull to know this sequence to pre-place already dead actors into the game level (ie. dead scientists, soldiers, etc).

I have searched a lot to discover this to no avail (manual, posts, etc) and tried scripting it myself.

thanks!

-Phantom

Faith is daring the soul to believe what the eyes cannot see...
Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 18th Nov 2005 00:45
Thanks a lot Simon, that's helping a ton. Thank you for taking the time to post here

Skalex Production |Website Coming Soon| ChaosZone
BULLSHOCK 2
Retired Moderator
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Posted: 18th Nov 2005 10:15
wtf...

i posted the exact same thing

Deadwords
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Location: Canada
Posted: 18th Nov 2005 22:50
sorry bullshock, but i don't think so.

Skalex Production |Website Coming Soon| ChaosZone
=ChrisB=
18
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Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 19th Nov 2005 06:20
Bullshock, WHY havent you been on Xfire?

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