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Dark GDK / Setting Up For VC++ 2005

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Briere
19
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 24th Nov 2005 17:52
Is this there error you all were getting?

OSX Using Happy Dude
20
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Joined: 21st Aug 2003
Location: At home
Posted: 24th Nov 2005 18:27
To which amazing person are you refering ?

Briere
19
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 24th Nov 2005 18:30
I thought you tried getting it to work?
Im trying to also and I got that error, then I added /SUBSYSTEM:WINDOWS to the linker and got the missing libc.lib like you had.

Now its time to find out what replaced libc.
OSX Using Happy Dude
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Joined: 21st Aug 2003
Location: At home
Posted: 24th Nov 2005 18:32 Edited at: 24th Nov 2005 18:36
I was, but I haven't got the commerical version - tried it with the Freeware one, but got no-where. Aside from LIBC, there was also DX8 to deal with.

I believe someone has said the commerical version wont work either.

Have you tried release mode ?

Briere
19
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 24th Nov 2005 18:36
Ive tried all configuration.
I think Ill spend some time at the microsoft boards and try to see whats up with libc.lib
OSX Using Happy Dude
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Joined: 21st Aug 2003
Location: At home
Posted: 24th Nov 2005 18:37
Briere
19
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Joined: 28th Feb 2005
Location: Amherst New York, United States
Posted: 26th Nov 2005 14:16
Ok from what I understand, TGC would need to update their libs to the newer ones, and do a recompile (possibly some code changes, im not sure im guessing on that one) because VC++2005 does not support single threaded libraries, they need to recompile a multi threaded version of the sdk.
OSX Using Happy Dude
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Location: At home
Posted: 27th Nov 2005 01:05
Miguel Melo
18
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Joined: 8th Aug 2005
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Posted: 27th Nov 2005 01:19
Ogre3d 1.06 compiles fine with 2005 Express, so I see no reason for dgsdk, once recompiled, not to do the same...

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