Yes and No,
I don't use 3dsound though, it's flakey, use Music instead.
I haven't made one using the Activated method to rotate throught the song list.
I did make a Radio script that Plays songs over and over until you hit the Enter Key.
Once you click that, then it plays the next song.
Sorta like having it on Repeat and the Enter key is the Skip button.
One track I left for Silence, so it plays nothing. (off position)
I guess I could replace the Enter Key with Activation States.
That might be better, because then you could go directly to the song you want.
The only thing is, you would need separate items or Trigger Zones to activate it.
If we use the same item by incrementing the activation, then it would scroll through like the enter key.
Give me more descriptions on what you are doing and what will be activating it and I can whip something up.
Maybe I can start building another Pack of Dynamic Items or just the Scripts by requests.
So yeah,
Whats changing its Activated State?
I mean, What action do you want the player to do that causes the song to change?
We could also use timers to automatically progress to the next song.
Each timer would need to be set according to the song's length.
So, adjusting the timers might be a pain setting it up, but then it would work great.
Then the Enter key could possible skip to a new activated state that has a new list of songs and timers.
Then it would act more like a real radio, like changing stations, like the one in GTA.
So, yes it can be done as Music.
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All too easy. --- Darth Vader
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