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FPSC Classic Scripts / Trigger and enemy spawn?

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Lost in Thought
15
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 27th Nov 2005 01:01
Is there a way to use the trugger marker to spawn enemy entities throughout the level.. or say.. I wanted the character to fight their way to a key.. when they get the key, it would spawn a second set of enemies to fight back through? This would allow for better level layout design.

Thanks

BULLSHOCK 2
Retired Moderator
14
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 27th Nov 2005 22:10
ya..its quite easy, but some designs are held back by FPSC flaws.

first what you need to do is right click on the entitys you want to span, and turn "spawn at start" to no. then set a trigger zone, and put the entitys name in the ifused property.

but, heres where the glitch come into play. the entitys have to be WITHIN the triggerzone, so your probbably gonna have to streach it out.

Lost in Thought
15
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 28th Nov 2005 06:24
That done it. Thanks

dpharaoh
13
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Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 28th Nov 2005 13:08
Did all the entities have to be in the trigger zone? Remote spawning may also be handy.
q_zero_z
13
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Joined: 27th Nov 2005
Location:
Posted: 1st Dec 2005 08:04
Yeah they do. But, for some reason, when I apply this they only seem to see me and not attack. They just stand there and look at me.

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