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FPSC Classic Models and Media / water alpha problem

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ManofArt
18
Years of Service
User Offline
Joined: 17th Nov 2005
Location: Croatia
Posted: 28th Nov 2005 19:26
I am working on making water, does anybody
know how to make transparency in segment.
See picture, every time when I put alpha in
picture for segment, FPS makes it 16bit alpha in DDS file.
Is it possible to create 32bit alpha (transparency) in picture
for segment?

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brummel
18
Years of Service
User Offline
Joined: 26th Nov 2005
Location: Sweden
Posted: 28th Nov 2005 20:29
Nice water even though it isn´t transparent. Are you going to use it private or are you going to share it for free?

You better were daipers when you play my games, because you´re gonna shit yourself when you play my games
flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 28th Nov 2005 20:46
i dont know, but thats relly good...

dont assune cause u make an ass out of u and me
MAKO
18
Years of Service
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Joined: 27th Oct 2005
Location:
Posted: 28th Nov 2005 21:57
You could try giving the texture applyed to the water object an alpha channel and set this to mid grey 50% between totally black and white and save the texture as a DDS with apha dxt5. This will make the texture 50% transparent if you change the grey value to more black it will be more transparent. If you make it more white it will be less transparent.

3D Artist.
dpharaoh
18
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 28th Nov 2005 22:00
Wow! that looks really nice...
ManofArt
18
Years of Service
User Offline
Joined: 17th Nov 2005
Location: Croatia
Posted: 28th Nov 2005 22:50
MAKO I try but then it disappear
I have one more problem player
climb on water but enemy not
(setting in segments editor is NC
for water)
I become frustrated
Lex Lusifer
18
Years of Service
User Offline
Joined: 15th Aug 2005
Location: Trapped in a security hole
Posted: 29th Nov 2005 00:11
wow nice.. water.. I coulnd get mine to animate and gave up..
you have givin me a new quest.. thankz..

Angel falls......
Deadwords
19
Years of Service
User Offline
Joined: 2nd Feb 2005
Location: Canada
Posted: 29th Nov 2005 03:03
ManofArt, to use Alpha in FPSC, use the TGA file format.

Skalex Productions| Website Finished | ChaosZone

ManofArt
18
Years of Service
User Offline
Joined: 17th Nov 2005
Location: Croatia
Posted: 29th Nov 2005 03:48
problem fix

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