What about a keyhole near the opener? You could use the skeleton key in FPSC already to open/unlock it. It would just be texture, no extra polys.
I'm gonna have to redo the model/UVs anyways (the new hole in the door is just a mock-up I did in the modeler, it isn't really part of it yet), which means I'll have to redo the texture real quick.
I'll see about finishing it this weekend, so if anyone wants any last minute changes...you have until Saturday morning to voice them here.
Currently the model has 285 faces (add 6 more when I re-triangulate it).
-Keith
"Some people are only alive because it's illegal to kill them".