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FPSC Classic Work In Progress / Horry Gorry - Pencil Whipped 2 screen

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Lon
15
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Joined: 12th Feb 2004
Location: Big Ass Castle
Posted: 30th Nov 2005 00:08
Here's just a screen of some progress. The stairs need a different texture though, yuck.

Lon

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uman
Retired Moderator
15
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Joined: 22nd Oct 2004
Location: UK
Posted: 30th Nov 2005 00:28
Actually I thought the stair texture looked OK in the screenie, but things sometimes look somewhat different in level - I see what you might be referring too.

Nice to see you progressing here.

Anatoly
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Posted: 30th Nov 2005 03:11
Brilliant as usual, Lon!
I'm looking forward to this!

Good... Bad... I'm the guy with the gun
Xilch
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Posted: 30th Nov 2005 03:39
Now that, is really cool.

"oderint dum metuant"
Disturbing 13
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Location: Murder Capital of the World
Posted: 30th Nov 2005 05:22
Greatwork! Ditto on the stairs, they look fine!

Attitudes and Egos only destroy. Keep this forum friendly.
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Harry Harrison
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Joined: 25th Oct 2005
Location: NJ
Posted: 30th Nov 2005 23:49
Looks great so far.. nice work!
Lon
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Location: Big Ass Castle
Posted: 2nd Dec 2005 04:11 Edited at: 2nd Dec 2005 04:20
the stairs use the top 8th of a wall texture. I need to make a proper one. I just needed to use something to build the level.

edit: On another note, I'm now realizing that I'm going to have to use something different than animated decals for certain game events. Not being able to control the number of frames, speed or associating frame numbers with scripts (as far as I know) makes them useless to me except for explosions and the like. I think I have a pretty good idea for simulating animated decals using flat models though. I have to experiment a bit. The reason I have such a hard-on for the animated decals is that they simulate flat hand drawn artwork so well and fit in with my genre. Oh well.
Disturbing 13
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Joined: 12th Apr 2005
Location: Murder Capital of the World
Posted: 3rd Dec 2005 23:14 Edited at: 3rd Dec 2005 23:19
just curious, is it possible to increase frames(at the suffing of art quality)? In game core, the decalspec reads-
;decal spec

;DECAL
across = 4
down = 4
offsety = 0


giveing you 16 frames (4x4)
perhaps increaseing it(but as i said, at the suffering ofquality) to this-

;decal spec

;DECAL
across = 8
down = 8
offsety = 0

giveing you 64 frames to work with.
just a thought.
It may slow things down a bit, or move 64 frames at an unusually high rate.

Attitudes and Egos only destroy. Keep this forum friendly.
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BULLSHOCK 2
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Location: Shocking Bulls
Posted: 4th Dec 2005 00:02
thats what it says...but change it...go ahead....nothing happens...i guess its a
rem do later

Lon
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Location: Big Ass Castle
Posted: 4th Dec 2005 07:19 Edited at: 4th Dec 2005 07:20
@ Disturbing 13

Yeah, I originally thought I could create any size panel I wanted using the text file as you mentioned, but it appears that no matter what you put in for accross and down, it's still locked in at 16 frames and you get some weird split texture thing. Uman and I have been fighting with animated decals for some time and we both have lost.
Disturbing 13
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Posted: 5th Dec 2005 23:41
man that sucks, hopefully that will be fixed

Attitudes and Egos only destroy. Keep this forum friendly.
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Vlad
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Posted: 6th Dec 2005 00:38
Today was a very good day for the FPSC community. Another good work here, and it looks a load of fun also.

Keep it up!

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
uman
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Location: UK
Posted: 6th Dec 2005 18:12
Lon,

I am not sure exactly what you want to do with animated decals, but if its for your characters would not animated entities work for you?

They could still be flat and should be easily animated in a model editor via frame based animation. They should animate fine in FPSC but not sure how you would fair if you wanted them to use a weapon.

Just thinking out loud

Arness
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Joined: 26th Sep 2005
Location: on my computer what do you think?
Posted: 7th Dec 2005 01:50
can u give out the models i love them

Want to know the secret of life there is no secret
coming soon Raiseutbreak i am now hiring people who can do models scipting and texturing
Allen Dark
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Posted: 11th Dec 2005 22:01
this looks really cool and unique... can't wait to see something playable.

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