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FPSC Classic Models and Media / trying to get this zombie to work

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TeMpLaR1
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Posted: 3rd Dec 2005 12:24 Edited at: 3rd Dec 2005 12:25
This is the psionic zombie character

Ive converted it etc and i can place him in fpsc fine,

but he doesnt appear in the game

i positive its something to do with the animation settings things

ive included it with the animation frames etc and its ready such as fpe file .x file etc

help would be much appreciated, if you do get it working can you please put it up thanks in advance.

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dpharaoh
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Location: SouthEast MA
Posted: 3rd Dec 2005 13:47 Edited at: 3rd Dec 2005 13:47
This is the best I could do, I bet it has something to do with the incredible scaling up that has to be done.... at least he shows up, he is not over his own shadow and his position is off.


TeMpLaR1
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Posted: 3rd Dec 2005 14:40
he still doesnt show up for me

thanks for trying anyway

dpharaoh
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Posted: 3rd Dec 2005 20:48
Try making a very large room with just a floor segment, and then place him. You'll see him! Don't forget to delete the .bin and .dbo in the entities folder where he is *before* you place him again.
TeMpLaR1
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Posted: 4th Dec 2005 01:19
lol hmm i tried doing that and still no luck

doesnt matter , wasnt important anyway

Deadwords
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Posted: 4th Dec 2005 03:44
should be the DirectX file format compatibility. FPSC uses the most recent one, and maybe not the file.

Skalex Productions| Website Finished (click on banner) | ChaosZone
TeMpLaR1
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Posted: 4th Dec 2005 03:49 Edited at: 4th Dec 2005 03:50
hmmm migh be but i used the converter thats in the forums


.3ds to .x

ManofArt
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Joined: 17th Nov 2005
Location: Croatia
Posted: 4th Dec 2005 13:26
first you must fix size you object in milkshape or 3ds
then see my screen it maybe help you...
[img]milkshape_help2.jpg[/img]

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TeMpLaR1
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Posted: 4th Dec 2005 15:16
well i dont have milkshape for one


and 2 im not really a modeler and i dont think i could have the patience to be one

KeithC
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Posted: 4th Dec 2005 15:36
What program do you use for making textures, manofart. That's pretty good.

-Keith

"Some people are only alive because it's illegal to kill them".
ManofArt
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Posted: 4th Dec 2005 16:11
I am use photoshop
(my job is designer almost 15 year)
Deadwords
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Posted: 4th Dec 2005 16:53
ManofArt, this re-texture is great. I'm good with Photoshop, but i don't think i will have the patience to do all these details.

Skalex Productions| Website Finished (click on banner) | ChaosZone
ManofArt
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Posted: 4th Dec 2005 17:16
I don't make this texture of
zombie it is from TeMpLaR1(pretty good),
and I'm only help to put model in FPS
TeMpLaR1
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Posted: 4th Dec 2005 18:13
the retexture was done by someone in this forum forgotten who

madhouse
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Posted: 7th Dec 2005 18:05 Edited at: 7th Dec 2005 21:57
I made this texture and believe I gave it to Sinistar to use in his GraveMatter pack. It was made in PhotoShop CS. I used photos of a real rib cage, a jean texture and a new skin texture taken from a crocodile photo. I believe I also lifted a halloween mask from some site for the face (ya ya I know.) I then burned the dark red areas more so they looked like dark, old blood. Shaded some areas on the arms for muscle tone. I did a little work on the hands as well but lost motivation by that time.

If anyone wants the original PS files I can e-mail them to you so you can get an idea of how do it.

It takes more than a working knowledge of PhotoShop but once you learn how to use it you can get great results. Though you will have to have talent....that I can't supply you with.

Is the Devil like one of the weird relatives that only gets invited to God's house on Christmas?
bond1
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Posted: 8th Dec 2005 17:41
Well, if you're still interested, I imported this model into 3ds max, scaled it up to where it should be , and animated it using the biped provided by TGC.

I also added bump mapping, here is an in-game picture, pretty cool looking, huh?:


Download him here:
http://hyrumark.zftp.com/psioniczombie.zip
Deadwords
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Posted: 8th Dec 2005 18:41
bond1, it looks kinda strange with the bump mapping, but it's cool

Skalex Productions| Website Finished (click on banner) | ChaosZone
bond1
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Posted: 8th Dec 2005 18:52 Edited at: 8th Dec 2005 18:56
Yeah I personally like it, but if its not to your taste, you can just open the fpe file and blank out line "effectbank/bumpbone/bumpbone.fx" under "visual info", that will remove the bump mapping.
Wyatt Earp
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Posted: 8th Dec 2005 19:30
Nice work! And the d/l worked for me this time.

Zombies are always good....any more?
bond1
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Posted: 8th Dec 2005 20:19
well, these aren't my models, I'm just rigging them for animation. I'm also going to animate the Half-Life 2 zombie model and the fat one from Doom3.

On second look, the bumb map doesn't look right on this model like Skalex said. I'm gonna refine it a little.
madhouse
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Posted: 8th Dec 2005 22:50 Edited at: 8th Dec 2005 22:51
We should get together on some of this stuff. I am great at building models in LW and texture in PS...but I really don't have time to animate them (also don't own a copy of 3ds Max.) I do animation and SFX in LW but again, for the game thing I really have no spare time.

Is the Devil like one of the weird relatives that only gets invited to God's house on Christmas?
bond1
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Posted: 8th Dec 2005 23:21
I'm pretty proficient at modeling in 3dsmax...I'm modeling my wife's head right now (she wants to be in my game!). But I appreciate the offer, if you need anything animated I'll try and do it. I have a LARGE collection of mocap files that cover just about anything you could want for a 2-legged character.

One of these days I'm going to append the biped file that was given by TGC to cover some swordplay animations.
TeMpLaR1
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Posted: 9th Dec 2005 03:37
thanks for that bond1

though , you wouldnt happen to have a bipe that has a hitting animation in it

if not its cool cause thanks alot for gettin this to work

=ChrisB=
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Posted: 9th Dec 2005 03:45
Hey bond1! What about those DM2 models?

Are you about to rock?

Then [b]I SALUTE YOU!!!
bond1
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Posted: 9th Dec 2005 16:26
TeMpLaR:

Yeah I have hitting (punching type) animations. Do you mean dealing out a punch or receving a punch?

ChrisB:
I haven't converted any of the DM2 models yet. I did the Berzerker as an quick experiment, I could send you that one. (You own DM2, right?)
I'll probably do the DM2 models on an "as needed by me" basis.
=ChrisB=
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Posted: 9th Dec 2005 19:56
You are soooo evil! Lol, jk. Yea, I do. Temember I sent you that pic?

Are you about to rock?

Then [b]I SALUTE YOU!!!
TeMpLaR1
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Posted: 10th Dec 2005 02:03
i just wondering if your able to like get the zombie to hit or something, if isint to much to ask , isnt important but having it hit would may it cooler

bond1
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Posted: 10th Dec 2005 04:35
Yeah I could easily add the hitting animation. The only problem would be changing or modifying an existing AI script to play the correct animation and dealing out damage to the player.

I haven't gotten that far yet with this kick-ass piece of software, but I plan on it eventually.

So for now he's just your average gun-wielding zombie, identical to any other character provided with FPSC.
TeMpLaR1
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Posted: 12th Dec 2005 17:49
yuh . i just want this zombie to hit or something

like hit with the arm thats actually there lol

bond1
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Posted: 12th Dec 2005 18:39 Edited at: 12th Dec 2005 18:40
Templar, would you like me to export this zombie with the animations I used for the half-life model? I could even filter out the right arm animation so he just slashes with his good arm.
TeMpLaR1
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Posted: 13th Dec 2005 03:35 Edited at: 13th Dec 2005 04:24
yeah man

are you able to slightly change it tho?

like give it a different sort walking pose or something, so they dont move exactly the same?

its ok if you dont, its really good as it is

thanks a bunch for this

your truly a good guy

bond1
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Posted: 13th Dec 2005 05:43
Mmmm,maybe...the thing is, it takes a really long time tweaking 3mb of mocap data, then exporting on top of that.

You could always just alter the speed of the character to give the illusion of different movement, plus since this zombie doesn't have a right hand I think it'll probably look different enough on its own.
TeMpLaR1
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Posted: 13th Dec 2005 10:31 Edited at: 13th Dec 2005 10:32
i guess so

its ok , wasnt a big deal

the animation of the hl2zombie is very good

so if oyu do put the hl2aniamtion on this zombie

it will be good, because i dont think zombies are surpose to be able to use guns

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