Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Any item as a key

Author
Message
deannewby
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 4th Dec 2005 16:31
Hi, what script should be used to allow a certain entity to be used as a key (eg: picked up by player, and 'later' used as a key)

Thanks

"Mathematics...the one Universal Language"
flashing snall
18
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 4th Dec 2005 20:38
its in the properties of the door that needs the key, it says sming like, what iteam is needed by the player to open this on the discreprission, its near IF USED

dont assume cause ull make an ass out of you and me!
King 100%
18
Years of Service
User Offline
Joined: 3rd Dec 2005
Location:
Posted: 10th Dec 2005 04:26
yea

Yea Fool

Login to post a reply

Server time is: 2024-03-29 11:00:53
Your offset time is: 2024-03-29 11:00:53