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FPSC Classic Scripts / Any item as a key

Years of Service
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Joined: 2nd Dec 2005
Posted: 4th Dec 2005 16:31
Hi, what script should be used to allow a certain entity to be used as a key (eg: picked up by player, and 'later' used as a key)


"Mathematics...the one Universal Language"
flashing snall
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 4th Dec 2005 20:38
its in the properties of the door that needs the key, it says sming like, what iteam is needed by the player to open this on the discreprission, its near IF USED

dont assume cause ull make an ass out of you and me!
King 100%
Years of Service
User Offline
Joined: 3rd Dec 2005
Posted: 10th Dec 2005 04:26

Yea Fool

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