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FPSC Classic Models and Media / Importing structures?

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Rayman
18
Years of Service
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Joined: 2nd Dec 2005
Location:
Posted: 5th Dec 2005 12:19
Greets. How would I import a building structure into my game? I am trying to design a small village with unique buildings. I know they have to be in .x format.

How does FPSC know the correct scale of the building? ie how tall it is and how many Layers it should occupy? Also how do I bring in my own textures for it?

Am very new. Any help will be appreiated. Thanks.
gps
19
Years of Service
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Joined: 16th Dec 2004
Location: England
Posted: 6th Dec 2005 19:43
Do you mean entity buildings like those supplied with FPSC (WW2 single room building, small bombed farm building etc), or buildings made from segments, allowing you to enter them?

If it's the former, then you might find some useful info in this thread

http://forum.thegamecreators.com/?m=forum_view&t=66065&b=24

If it's the latter then you've got an awful lot of work ahead of you I suggest you start by download the FPSC Segment Editor (see the downloads section of the main FPSC site) and watching the video tutorials that come with it.

Good luck!
Rayman
18
Years of Service
User Offline
Joined: 2nd Dec 2005
Location:
Posted: 7th Dec 2005 10:04
Just needed to know how to get .x files imported. Thanks. Much appreciated.

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