King of the world,
Hopefully there will be a demo - at least that is the aim.
Much will depend on whether or not FPSC holds up and can accomodate the game design. Currently its doing so albeit with a lot of hard work and despite the bugs and issues.
Any demo will be a while off yet as apart from finishing any level work from a construction point of view theres a lot of additional stuff to do add things one would expect to see to support the story line i.e. video cutscene/intros and alike which run before the game loads and also inside the levels. There are also non default characters and weapons to complete.
Level 1 proper includes an optional training mission which is a subsatntial undertaking in itself and could have been skipped though I made the choice of including it so have to complete it now. Its a large complex area. Level1 itself otherwise is quite a small area by comparison.
Level 2 is a secondary underground tube station level which leads through to level 3 which is an outdoor city level. Both level 2 and 3 are somewhat well developed already so I may include either one or the both in any demo release.
Currently I cant say when any demo would be released - though more and better screen shots of higher quality full rendering and perhaps a video demo may be on the cards in the interim period.
If and when I can finish the game start work and level1 to include the training area then I will have a much better idea as much of the initial work will then be complete and its then just a matter of completion of the other two standing levels, whilst I push on with a start on the next couple of levels to follow which are well known to me and have been created before in other engines so I know where I am going. All of this is a massive undertaking on current assessment of FPSC which is slow in developing when using much non default type level content.
Ideally I would be looking to see what improvements any updates to FPSC might offer before any demo release so that such improvements might be incorporated to the benefit of all. This wont hold up dev though. I have plenty of things to get on with.
Basic level construction of level1 and the training mission is more or less complete so I just have the detail and additional content to add of which there is a great deal. Stuff like characters and their speech, more level detail throughout - updating level design and all textures and so on, all audio soundtracking, AI and so on so theres a shedfull of additional work to do until the level is saturated with content befitting the game or until I am happy with its quality.
For example there are literally hundreds of textures and all of them will be assessed and each and every one improved wherever possible which is why you see an updated tube station screen shot. Not one single area of the levels are yet complete and wont be until I am satisfied that everything is acceptable to me as the game designer and meets with the quality I seek. I would rather have one good level than 10 I am not satisfied with.
All of this will take some time so I dont expect to see a release of a demo for many months at the earliest. It may not even be achieved by this time one year hence though I would hope to get it out by then. Hopefully it will be worth waiting for.